JPL said:
Keep talking, rules lawyer...
A couple of specific questions:
Caveat – All my info is from a playtest version of these rules. Some of it has probably changed. I’ve also tried to summarize the details of things (other than titles), rather than state them directly, since I don’t want to piss folks off at WOTC. Buy the product!
s there a feat or other mechanic which allows you to switch professions, or are you stuck with the one you picked at first level? [I'm cooking up an former Israeli paratrooper/rabbi/Kabbalist mystic...played by Ron Perlman in his "Blade II" outfit]
My playtest copy uses the term Starting Occupation, not profession. Profession is, however, a skill (just like in D&D), and I see no reason why you could not take Profession (Rabbi), for example. General combat feats would also help with the paratrooper abilities, and perhaps magic feats for the mystic ones as well. However to directly answer your question, I believe the benefits of a starting occupation are only applied once, at the time of character creation. I see no feat that allows you to add a Starting Occupation, though it seems like a naturally good feat for a 3rd-party publisher to come up with.
2. Dedicated Hero --- what sort of talent trees/class features?
The dedicated hero is closest to the Cleric/Druid classes from D&D.
Their Talent Tree is: empathy, healing knack, and skill emphasis.
EMPATHY
Empathy: Bonus on interaction skills, which are basically charisma-based skills plus Sense Motive.
Improved Aid Another: Bonus to aid another
Intuition: Will save to get a hunch that everything is all right or not, kinda like a divination.
Healing
Healing Knack: bonus to Treat Injury skill
Healing Touch 1: + hp’s on medical kit or surgery kit uses
Healing Touch 2: Another + hp’s as above, stacks with Healing touch 1
Insightful
Skill Emphasis: bonus to one skill.
Aware: Bonus to avoid surprise.
Faith: Bonus to use of action points
Cool Under Pressure: A certain number of skills can take 10 when ordinarily couldn’t.
Their Bonus feats are: Advanced Firearms, Alertness, Archaic Weapons Proficiency, Attentive, Blind-Fight, Deceptive, Educated, Far Shot, Iron Will, Medical Expert, Meticulous, Surgery, Track, Weapon Focus (I'm not going to even summarize detail on those).
Again, this may not be accurate, it’s mostly summary, and I encourage you to BUY THE PRODUCT!