I'm A Banana
Potassium-Rich
Welp, Steampunk is definately going to be the first thing I do with this thing, in my own campaign setting. I mean, being inspired by Final Fantasy, how could I not?
Heap Thaumaturgist said:Hrmmmm ... I'm wanting to run a particular type of game, and I"m wondering if the one (or two) of you that have D20 modern will know if it can handle this well or not.
I'm going to basically ambush my friends and say: "Here's some dice, and here is you."
and then run them in a sort of strange, developing alternate reality. Urban Arcana sounds about what I'm going to be working with ... I've got my own major institution already mapped out, and such ... (Weygandt-Ellis University. You too can get a Masters in Paranormal Research or Occult Investigations ... take a class in Noneuclydian Geometry!).
The big thing is ... how low-level are the low-level characters. Can I make your average Dork Off The Street with a lvl 1 Intellectual Hero or are all my dweeby compu-dork room-mates going to come out as blackbelts in Jujitsu and able to hack into the NSA mainframe from a 286 linux laptop?
Ashrem Bayle said:I've been trying to come up with a homebrew setting.
I want it to be near future. 2025 maybe?
3/4 world's population is dead.
Most all major cities are destroyed. (New York, LA, London etc.)
Magic is on the rise.
(...)
Any of you guys got any ideas?![]()
Paragon Badger said:Surgery (DC 20 but -4 on your roll unless you have Surgery feat) with a surgery kit heals 1d6/ character level but requires 1d4 + 1/per hp below 0 hours to do.
Bagpuss said:Just a quick question for those that own it already...
Does it still use Alignments?
Only I noticed some example magic items in Polyhedron gave negative levels to non-Evil characters that used them.
Ashrem Bayle said:I've been trying to come up with a homebrew setting.
I want it to be near future. 2025 maybe?
3/4 world's population is dead.
Most all major cities are destroyed. (New York, LA, London etc.)
Magic is on the rise.
Psionics and mutations are beginning to emerge.
I'm thinking that in 2010 or so, we had WWIII. The survivors had to spend the next 10 years in fallout shelters only to emerge into a world very similar to the one they left, yet very different as well.
But where did magic come from? How about monsters?
I was thinking along the line of Rifts. So many people croaking at once released an enormous amount of psychic energy that supercharged the earth's laylines and made magic possible again. Maybe it was the increase in the world's population that made magic fade to begin with.
Maybe there is a limited amount of mystical energy about. Magic was always possible, but it was very weak. All the mystic energy was tied up in all the people walking around. When everyone died, that energy became available for use again. hmmm...
But monsters? Mutations from the bombs sure, but what about the undead and other magical creatures? Magical mutation brought about by the sudden emergence of magic? Awoke from centuries or dormacy?
With this timeline, that means most people have only been out and about for the last 5 years or so. Plenty of time to estabolish makeshift communities and begin understanding how the world has changed.
Any of you guys got any ideas?![]()
Morgenstern said:Weird formatting. Wouldn't you normally expect to see:
Surgery (DC 24) BLAH...And then in the Surgery feat add the comment "Adds a +4 bonus to surgery checks (See page XX)."
Having a skill check penalized for not having a feat is... peculiar. Does this happen elsewhere in the book?