D20 Modern is out!

Re: Re: Sad but true... and common

ConcreteBuddha said:

Weird. You and I want exactly the opposite when we walk into a store. I cannot stand it when the employees greet me. I hate it when they hover and ask if you need any help. I prefer it if I'm left alone to make my own purchases. I get irritated if I'm bothered while making a decision.

You and my wife, too. Having come from a retail background early in my working career, I get ticked off if no one at least OFFERS assistance in a storefront. I'm the guy who wants the store clerk to tell him about the 14 colors the sweater I'm thinking of buying come in.

Perhaps we need a societal marker of some sort for everyone - either a button, or a hat, or something that basically waves the flag and says, "Hi! Help me NOW!" or another one that says, "How do you do, I'm fine. Now back the **** off!" :D
 

log in or register to remove this ad

Mgrasso, if I get this thing off the ground, I'll be in touch.

I've kicked around some ideas for a Victorian era "proto-pulp" campaign from time to time --- sort of a "League of Extraordinary Gentlemen meets Brisco County, Jr." thing. Most of my gaming buddies are not big history buffs, though, so it'll probably just remain a daydream. But I really hope someone puts together an amibtious d20 Modern steampunk setting...

For the modern-era pulp game, I want to throw in some stuff from Kenneth Hite's "Suppressed Transmissions" and some of that cutting-edge comic book technobabble a la Grant Morrison. A lot of classic pulp elements like "Oriental mastermind" or "hidden kingdom" or "raiding the Lost Ark" are still perfectly viable in a modern setting..if the Oriental mastermind is a Harvard Law grad based in Hong Kong, the hidden kingdom is a Siberian enclave of Soviet psi-sensitives, and the Lost Ark is a piece of Grey technology that the MiBs would kill to keep secret....
 

Re: Re: Sad but true... and common

ConcreteBuddha said:
Weird. You and I want exactly the opposite when we walk into a store. I cannot stand it when the employees greet me. I hate it when they hover and ask if you need any help. I prefer it if I'm left alone to make my own purchases. I get irritated if I'm bothered while making a decision.

Personally, I like the way my FLGS owner does it. I walk in and he hollers from behind the counter, "How's it going? Looking for anything in particular?" If I say "Yes", he always knows right where it is or when he'll get it. If I say "No", he goes back to whatever he was doing beforehand.

One thing I can't stand is someone who looks like they'd be just as happy if I wasn't there.
 

Re: Re: Re: Sad but true... and common

Henry said:


You and my wife, too. Having come from a retail background early in my working career, I get ticked off if no one at least OFFERS assistance in a storefront.

When I go into a place and I don't get greeted, I know that I have a slim chance of getting help if and when I need it. So, I vastly prefer being greeted; I then know at least one person by sight who works there, and who I can question if I need help with something. There is nothing I hate more about the retail experience than needing to ask a question and having nobody to ask.
 

JPL said:
Mgrasso, if I get this thing off the ground, I'll be in touch.

I've kicked around some ideas for a Victorian era "proto-pulp" campaign from time to time --- sort of a "League of Extraordinary Gentlemen meets Brisco County, Jr." thing. Most of my gaming buddies are not big history buffs, though, so it'll probably just remain a daydream. But I really hope someone puts together an amibtious d20 Modern steampunk setting...

For the modern-era pulp game, I want to throw in some stuff from Kenneth Hite's "Suppressed Transmissions" and some of that cutting-edge comic book technobabble a la Grant Morrison. A lot of classic pulp elements like "Oriental mastermind" or "hidden kingdom" or "raiding the Lost Ark" are still perfectly viable in a modern setting..if the Oriental mastermind is a Harvard Law grad based in Hong Kong, the hidden kingdom is a Siberian enclave of Soviet psi-sensitives, and the Lost Ark is a piece of Grey technology that the MiBs would kill to keep secret....

::gape-mouthed::

Wow. I can't tell you how much this stuff appeals to me. I mean, this is my thing. Jeez. Definitely keep in touch. I'd be curious to see if you can get a game together.

Mike
 

I guess my earlier question was lost in the customer/shop owner/courtesy debate, so I'll repost it. Your review seems to indicate a positive answer, though. :)

Knight Otu said:
How are monsters/non-humans with class leves handled? From what I've seen, all classes are written under the assumption that they will be taken by humans, gaining an additional feat at first level and an additional skill point at each level.

Does the book tell do take away these bonuses?
 

Yes, all the classes are written assuming humans. This means you get an extra feat at 1st and 1 extra skill point a level. However, on p.230 Table 8-20 is "Skills Points Per Class Level for Nonhumans", which is a table that lists the proper skills point for nonhumans for every class in the book (campaign advanced classes included). Other than that you just assume a 1st level character gets 1 feat not 2.

This is definately covered since all the example monsters that can have a class are given in basic "classless" form and a classed example. For example the illithid entry has illithid stats and then a Illithid Dedicated Hero 2 / Smart Hero 1. The Kobold entry has a basic kobold and a Kobold Smart Hero 4.
 
Last edited:

Ashrem Bayle said:
I've been trying to come up with a homebrew setting.

But where did magic come from? How about monsters?


Any of you guys got any ideas? :D

What you're describing is very similar to what d20 Modern already covers. Urban Arcana's use of Shadow as means by which creatures enter our world answers most of your questions (where do they come from? it doesn't matter! It's a one-way trip and they end up forgetting what was on the other side of Shadow). It sounds like a post-apocalyptic version of Shadowrun.

Just allow advanced classes like Telepath, Battle Mind, Mage, Acolyte, Occultist and Shadow Slayer and you're ready to rock'n'roll.

Have you seen Reign of Fire? That movie depicts quite a setting. With a few tweaks, it'd make a great d20 Modern game (specially since the d20 version of a dragon, called a Wyrm, is very similar to the dragons in RoF).
 

mgrasso said:


::gape-mouthed::

Wow. I can't tell you how much this stuff appeals to me. I mean, this is my thing. Jeez. Definitely keep in touch. I'd be curious to see if you can get a game together.

Mike


And I'm gonna work a monkey in there somehow, too...
 


Remove ads

Top