D20 Modern Learning Adventure

synecdoche

First Post
My D20 Modern book finally arrived, and I am hoping to run a game soon. Before I do though I'd like to have some practice running some adventures. I have one player who is interested in playing some quick throwaways to learn the rules with me. I guess my question is: does anybody have any ideas for (preferably three) adventures designed to familiarize players with mechanics?

See, I haven't ran a game in probably six years, and I want to make sure I know what I am doing before I get some players to the table for some real gaming.

As it is, I might just go through the book, get the player to roll up a character, and then go through the various mechanics that will likely show up in my game (ie combat, some skill checks, vehicle chases, et cetera) but it'd be nice to have a quick adventure ready for this.
 

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When I taught my gaming group d20 Modern, I gave them pre-gen characters and put them through four scenarios: the first was a simple firefight, the second was a brawl at a soccer match, the third was a skill-intensive obstacle course (Climb, Swim, Jump, Balance, and so on), and the fourth was finding a rare book in a university library (required social and research skills to locate). I had each player use a different character in each scenario so they could get a feel for the strengths and weaknesses of the different base classes.

They seemed well-prepared when we started our regular campaign.
 

The Shaman said:
When I taught my gaming group d20 Modern, I gave them pre-gen characters and put them through four scenarios: the first was a simple firefight, the second was a brawl at a soccer match, the third was a skill-intensive obstacle course (Climb, Swim, Jump, Balance, and so on), and the fourth was finding a rare book in a university library (required social and research skills to locate). I had each player use a different character in each scenario so they could get a feel for the strengths and weaknesses of the different base classes.

They seemed well-prepared when we started our regular campaign.

Darn tootin' good idea, if a bit elaborate! (*yoink*)
 

Obstacle course! Friggin' beautiful!
I don't suppse you have that in electronic format that you'd be willing to share, do you?
 

Wraith Form said:
Darn tootin' good idea, if a bit elaborate! (*yoink*)
It really wasn't too difficult - IIRC we did two scenarios a night, so in two evenings of gaming they were exposed to the basics of game play.

The only one that was a little challenging to run was the brawl, mostly because I was trying to introduce them to special attacks like grapple, bull rush, trip, hockeyshirting an opponent, and so on. Everything else was pretty simple both to plan and to run.
C. Baize said:
I don't suppse you have that in electronic format that you'd be willing to share, do you?
I had everything scratched out on a couple of sheets of graph paper, I'm afraid.

The firefight scenario was in a garage or warehouse - I don't recall which - and I had things like barrels, crates, and curtains to show the difference between cover and concealment. I think everyone had a pistol and a submachine gun, so they could mess around with autofire.

The soccer match was just a a bunch of hooligans on the pitch - strange that that was the toughest one to run!

The obstacle course had a rope ladder and a wall for Climb checks with different modifiers, a couple of obstacles to Jump (including jumping down from one of the walls), a stream to Swim, a log bridge on which the characters had to Balance, a rope swing (uses Climb), and a culvert to crawl through, so they could see how dropping down and standing up affected their moves. There was also a section that was long enough that they could run as insead of hustle, so they could see how much further they could move at a dead sprint as opposed to negotiating obstacles.

The library had librarians and computer terminals with which the players could interact, as well as a study room full of grad students for Gather Information checks.

The pre-gen characters were all third-level: I think I had something like a Str2/Tou1, Fas3, Sma2/Ded1, and Cha3. There were three players, so I ran the fourth character, and they each got to try out different characters in each scenario.

I hope this helps!
 

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