synecdoche
First Post
My D20 Modern book finally arrived, and I am hoping to run a game soon. Before I do though I'd like to have some practice running some adventures. I have one player who is interested in playing some quick throwaways to learn the rules with me. I guess my question is: does anybody have any ideas for (preferably three) adventures designed to familiarize players with mechanics?
See, I haven't ran a game in probably six years, and I want to make sure I know what I am doing before I get some players to the table for some real gaming.
As it is, I might just go through the book, get the player to roll up a character, and then go through the various mechanics that will likely show up in my game (ie combat, some skill checks, vehicle chases, et cetera) but it'd be nice to have a quick adventure ready for this.
See, I haven't ran a game in probably six years, and I want to make sure I know what I am doing before I get some players to the table for some real gaming.
As it is, I might just go through the book, get the player to roll up a character, and then go through the various mechanics that will likely show up in my game (ie combat, some skill checks, vehicle chases, et cetera) but it'd be nice to have a quick adventure ready for this.


