d20 Modern or Spycraft?

Which modern(ish) game do you prefer?

  • Spycraft

    Votes: 27 61.4%
  • d20 Modern

    Votes: 14 31.8%
  • Call of Cthluhu

    Votes: 3 6.8%

GodPhoenix

First Post
So I'm interested in playing/running a modern-ish game and I was wondering how people felt about d20 Modern or Spycraft. Is one better than the other...what are the strengths or weaknesses. Oh, there's a poll too (if I can get it to work) ... i'm adding Call of Cthluhu to it b/c...well...I love CoC. Thanks!
 

log in or register to remove this ad

To give you an idea for my basis... i own D20 modern and their arcana book and ti own the spycraft engined Stargate RPG but no other spycraft except the Archer sourcebook. Some of what i understand of spycraft i get from their BBS.

It really depends on what type of modernish game you want.

IMO...

If you want X-files, buffy, or alias then D20 modern is probably a better choice.

If you want Clancey (any of them) you probably want spycraft. The level of gun bunny precision and detail is very high innthis system and gear and equipment plays a major role. their iteration of stargate feels a whole lot like "what if clancey wrote stargate sg-1?" to me.

Now, you might also look at using both.

Spycraft has one of, no make that, the best implementation and clean up of the basic d20 mechanics i have seen. Its fluid init system is above and beyond. Using it as the core mechanic for d20 modern classes would be fine, although the class design in stargate is wonderful.

You could do a lot worse than taking the spycraft engine and adding the MDS from d20 modern.
 

They both work. Unless you plan to run a strict CoC game, I would not use CoC as the Mechanics.

The best way to determine which system to use, is ask your players. Which books would they rather buy.

-The Luddite
 

Without breaking any trade secrets, could somebody give general information about what Spycraft does differently with regard to combat? I've heard a lot of people say that Spycraft's combat system is a work of art, far faster and cleaner and enjoyable-er than D&D or normal d20, but I haven't heard how. Again, I'm not trying to pirate anything, but I am interested.

What does the fluid init system mean? Is that something where, instead of rounds, you have a "xx ticks until you go again" kind of deal? Somebody with Improved Init and a High dex might end up getting 5 "turns" for every 4 turns that a normal guy gets?

Just curious.
 

takyris said:
Without breaking any trade secrets, could somebody give general information about what Spycraft does differently with regard to combat? I've heard a lot of people say that Spycraft's combat system is a work of art, far faster and cleaner and enjoyable-er than D&D or normal d20, but I haven't heard how. Again, I'm not trying to pirate anything, but I am interested.

the thing I like best is there are only two kinds of actions: Half actions and Full actions.

You get 1 full-action or 2 half-actions/round. The End.

So much easier to teach (and much more intuitive) than 3E's bevy of Partial, Move-equivalent, etc. etc.
 
Last edited:

Well, from my Stargate RPG review: (Note that I believe regular Spycraft has fluid initiative as an option, not the default)

"As mentioned, combat is fairly different. Simplified in some areas, more complicated in others, like initiative.

Gone are "Attacks of Opportunity" (not surprising, as many d20 variations seem to do away with it, at least ones featuring ranged weapons as the most common sort of weapon)

Also gone are "Full Attacks", in which high level characters could make multiple attacks per round. Instead, one attack takes a half-action. So a character can make two attacks per round if they want, or one attack and one other half action. (Somewhat similar to regular d20 in which you can attack once and move)

Initiative changes the most. While its basically the same at its core, you roll a d20, add modifiers to get your initiative score, and then in each round, each combatant moves according to the highest roll, the initiative score is now "fluid". That is, it can change, depending on the action the character takes. This takes some getting used to, and it takes some effort to keep track of, from round to round.

Armor is also handled somewhat different. Each class gets a "defense bonus" to armor class, based on level. But if they use armor, this bonus is forfeited. Armor instead provides damage reduction, and in some cases, a bonus to defense (but usually a small one).

For instance, the Kevlar Vest has a Damage Reduction of 4, but a Defensive Bonus of just +1. (Most armors don't have a defensive bonus to ac, and some heavier armors have negative ones).

Another interesting addition is "Action Dice". These are basically additional dice that the player (or gm) can use to improve any skill or combat roll. They are generally small dice (d4s), and most characters get 3 per session to spend (you can buy more using feats and such).

Besides helping improve rolls, action dice change combat dramatically, because they are integral into how critical hits are handled. While a critical "threat" works the same, critical hits happen only when a player uses an action die. This does add to the flavor of combat, but also adds more record keeping. The GM also gets action dice, to use against players whenever he wants, and also has to use it to score critical hits. "
 


Personally, I prefer the D20 Modern game, but maybe that's just me... I like sort of a more "real-world meets fantasy" game where the characters are pretty much normal people except they've begun to notice strange things going on... For me, D20 Modern & the Urban Arcana campaign setting seems to fit that bill better than anything else out there.
 

The only part of the Spycraft system I don't like is the Budget Points. It feels to contrived and not very flexible. I'm switching that out for the Wealth system in D20 Modern. When I have run modern fantasy, I've been using Spycraft plus a slightly modded version of the Sovereign Stone magic system, but I'm thinking of switching to a version of Arcana Unearthed.
 

Remove ads

Top