wingsandsword
Legend
No, I think d20M is quite skill rich actually. Characters get permanent class skills regardless of multiclassing, there are many classes that give large amounts of skill points, and lots of class abilities and bonus feats that also provide skill boosts. In no d20 Modern campaign I've ever been in or run has anybody ever lamented they just plain didn't have enough skill points, or their skills weren't high enough.molonel said:Is anyone else frustrated by the paucity of skill points in d20 Modern? The skill system is so rich and interesting, but the skills are so fragmented (surely someone capable of disarming a bomb has the manual dexterity and probably picked up some lockpicking skills along the way) that as I'm going to be running a Black Ops campaign, I'm tempted just to house rule that everyone gets three or four extra skill points per level.
One suggestion that a member of this forum gave me - and it's an excellent suggestion - is skill groupings, where if you have a skill point in one member of the group, you are considered to have a skill point in all the skills in that group. It's a great idea, but it bends away from the d20 + skill + mod simplicity that I like, and my players tend to prefer.
Thoughts?
This is especially so when you realize that 1st level isn't a typical everyday person, the typical adult is about 3rd level, with 1st level characters being more like naive college undergraduates, raw recruits, and particularly experienced teenagers. It's not meant to be a game where the average guy is 1st level. Remember that even your typical Joe Average might well be a Dedicated Ordinary 2/Fast Ordinary 1 with the Blue Collar starting occupation (and 10's and 11's in all stats) and 30 skill points over those 3 levels (5x4 at 1st Dedicated, 5 at 2nd for Fast, 5 at 3rd for Dedicated). He could have 6 ranks in 5 skills, or 6 ranks in 2 skills, 4 ranks in 3 skills and 2 ranks in 3 skills.
So, our hypothetical Typical Man on the Street Dedicated Ordinary 2/Fast Ordinary 1 could have (let's say he's an auto mechanic at a local garage)
Repair +8 (Permanent Class Skill, 6 ranks and +2 from Gearhead)
Craft (Mechanical) +6 (Permanent Class Skill)
Drive +4 (Permanent Class Skill)
Knowledge (Popular Culture) +4
Profession +4
Computer Use +3 (bought cross-class, +2 from Gearhead)
Knowledge (Current Events) +2
Feats: Simple Weapon Proficiency, Brawl, Gearhead, Personal Firearms Proficiency
That isn't a skill-weak system, when you realize that PC's will have a lot more levels, probably a higher Int, and bonus feats that improve skills. That's a lot more skills than you'd find in your typical Commoner "man on the street" in D&D.