woodelf said:Um, because a contained-in-one-book game is better than one strung out across multiple books? Because Spycraft 2.0 gives you everything you would ever need for the genres it covers, so there is no need for support? Because one thinks the notion of guaging the future viabilite of an RPG on # of supplements released is silly? Because it's just so good that, even if you want "support", it's worth putting up with that lack? Because there's no need for Spycraft-specific support, since it's D20 System [check out the Crime Scene line from Hogshead, for starters]? I can think of a whole passal of reasons to buy Spycraft, in spite of or even because of a possibly non-existent "future"; given assurances that it isn't dead, i can't see any reason not to buy it--save if you don't like it. And if you don't like it, well, what does its future or lack thereof matter?
A lot of people like to buy supplements for their favorite game. Even a "done in one" book always leaves open the possiblity of expansion, and if the first 320 pages were brilliant, I probably wanna see them do another 160, right?
It might also be easier to find players for a "living" game...one hears tales of the difficulties of finding enough copies of the D&D Rules Cyclopedia to go around.
There is also a matter of expectations...I just want to know, going in, whether this will be a supported system or not.
And "discontinued line" is only one step away from "out of print core book." I guess there are still guys playing Boot Hill and Star Frontiers, but I don't know any, personally. Most of my online chums are reading and playing and writing for games that are actively supported and in-print.
But sure...for some people, "done in one" could be an asset.