[d20 Modern] The "In Character" Character game Part One

Festy looks around, his gaze falling upon the two arguing in the corner. He thought it was about time that he went and got the nurse to fix him up, she seemed to be pretty good at it, even if she normally tended to fictional animals.... :p

Festy approaches Raistlin and Hahn, figuring it would be wise to bring an end to the argument lest more unpleasantries come about.

"Hey Hahn, if you're hungry we can just head back to where all those shops are if you want. I think I'm going that way cos I need some lookin to," he says, indicating his exstensive bruising, and possible broken ribs, he then turns on Raistlin, "Excuse me Raistlin but I believe there is something you need to be enlightened upon before you continue this little quest for power.

"It won't work on you, full stop, you're not one of us therefore your attempts are quite futile. Only members of our party are affected as you can tell by the way it only affected party members just then, even though there were four others in the presence of it. And on top of that, I theorise that even if you somehow became a party-member, heaven forbid, it still wouldn't work on you because all the party members share the same native plane. You on the other hand are a fictional role playing game character where we come from. My advice, find another means of getting power, it really shouldn't be that hard for someone like you. This is a dead end."

Festy smiles in a satisfied way and limps downstairs and back out into the cold in an attempt to locate Nurse Joy.
 

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"Well, you know. You don't say your spell words in the normal tongue, do you. I really aren't sure, since in my world wizards are fiction. And the fiction always shows wizards speaking and understanding all the outlandish speak of demons, devils, goblins, dragons, et cetera."
 

Six stands up straight. "Why not try Dispel Magic or Remove Curse? They might get rid of the enchantment. And yeah if you can't use it, I'll have it next."
 

"Yeah, that feels so good. Too bad that I still can't actually use magic nor control these glows" Rom mutters, mostly to himself.

"Six, do you think a wizard knows D&D spells? This might be an interesting opportunity to find out what wizards actually call their spells..."

"Raistlin, could you show some magic for us unbelievers?"
 



"Oh, let's not get into that again, shall we? Even the Monster Manual only says Usually Evil. And we have no way of proving they were even kobolds anyway!
But point taken, this might not be the same Rasin. He might just be a Sultana."
 

Festy clumps down the stairs, but he discovers that the doors wouldn't budge. No matter how hard he shoved, they did not open for him. Perhaps there was something more to the doors than he orginally thought.

The white wizard glanced askance at the others while Raistlin just completely ignored everyone but Hanh. "Do you think we do parlor tricks?" he spoke, sounding irritated.

For those looking around, all they see are bottle with different colors, scrolls written in a language no one could read and various odds and ends. There were some sticks, some boxes, some herbs. Everything looked relatively mundane to their untrained eyes and nothing was labeled.

Still in the corner, the grey wizard was now flipping through a few books, every once in a while holding the wand up to the light and making a wise thinking noise.
 

Festy scowls at Raistlin as he limps back up the stairs.

"You know being ignorant of your surroundings will get you killed one day," he grumbles, quite aware that Raistlin wouldn't bother listening.

He makes his way over to Saruman and gives a brief bow.

"Excuse me Saruman but it appears the doors are locked and I would quite like to get out and to a doctor or something," he says, again indicating his injuries, "If you could be so kind as to open the door..... or maybe if one of those potions or scrolls can heal injuries that'd be good as an alternative."
 

"Bah. I bet Magius would've taught me a phrase or two of some language. Of course I have to meet wizards that obviuosly can't speak other languages."
Wille turns around and starts pacing back and forth in the room.
 

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