Some good discussion I will be borrowing from guys. Oh, JPL, the BnF 2 Weapon Master with some of the masteries (hard weapon) would make for a very lethal knife thrower, dontcha think?
takyris said:
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The trick, as always, is to balance "give this guy the ability to force a Massive Damage save on someone", which seems fair, with "don't make it absurdly easy to do tons of damage". I wouldn't trivially allow Power Attack with a gun, because Double Tap works in much the same way, and because guns are powerful enough (can be used at a distance from behind cover with no penalty) that Power Attack might be too much. Throwing weapons aren't really all that useable from behind cover, though, so letting Power Attack work for them sounds reasonable (again, just to me).
I totally agree, just based off of the mechanics of what power attack is.
I learned to throw tomahawks a while back (yeah, I know, a stupid thing to learn but I was into a 'learn anything about a weapon that looks interesting phase'. I watched too many westerns as a kid.). You *can* throw harder, sacrificing accuracy for extra punch on a target because you use more strength than technique.
But no matter how hard you point the gun, it doesnt matter if it's The Rock or Sean William Scott firing it, the .38 special is not going to see any appreciable difference in energy transfer to the target. Other than using a bigger gun, increasing accuracy (weapon spec), or getting more criticals, there really isnt a feasible way to cause more damage with a single firearm shot. I guess I've never heard of a good excuse for a 'power attack' for guns, and most of the ideas I've heard involve extra bullets... with double-tap, burst fire, etc why would you need it anyway?
takyris said:
In an Action Movie d20 Modern game I played, one of my players' PCs was nicknamed "the blender", after we watched him in action. No soldier levels, even. He was something like Strong/Fast/Tough, and he combined two-weapon fighting, decent strength, improved melee smash, and streetfighting to do an absurd amount of damage with a pair of knives. He was only decent while throwing them, but man, if he got a full-round melee attack on someone, it was a thing of beauty.
We just finished a BnF 2 playtest, and we each made one non-Bnf character and two BnF characters, so we could see how the guys who only used the core rulebook, urban arcana, and MPC 1 & 2 (our standard set of 'rules') would balance/get creamed.
One guy, a 14th level tough/strong type with 2 cleavers, held his own against a totally min/maxed Totem Warrior wrestler who was a grappling damage fiend. Mr Cleaver did pretty well, too, and ended up losing the match by decision, but not by too much.
I had a 13th level Tough/Strong/Enforcer who went up against a 15th level Contemplative Master who had all kinds of crazy mystical ki feats and whatnot. Once I finally laid hands on the guy, my 13th level dude was able to maintain a grapple long enough to put him out (after giving him quite a smack on the first round by gaining initiative and putting all the sucker punch/knockout punch/IKP/streetfighting damage on him right away... if we had been using MDT rules instead of WP/VP the BnF guy wouldnt have made it into his first action). Sure, my guy took a ton of damage before he ever got close to the martial artist, but with 8 levels of tough that was what he was best at doing.
So with the right combination of just the base classes you can come up with a character that is incredibly deadly with melee weapons on his own.
Oh, I agree with you Malladin. Having checked out Martial Avengers (pretty good stuff, BTW) there are several talent trees that would be beneficial to someone who wanted to be a knife thrower. Make sure you take Quick Draw though
