ledded said:*That* sounds like fun. Admittedly, there was much less role-playing in our game tests than we are used to, but it was fun to put different configurations of guys against each other in different terrain environments and watch what happens.
More often than not, though, it was the uber-grappler that won every time. Just like the old-school UFC, once they get you to the ground...![]()
The idea of henchmen with their own unique signature weapons sounds like a lot of fun. Maybe add in a burly ex-professinal baseball player, carries a big bat around and throws baseballs at people, except his baseballs have a lead core at their center.... hee hee![]()
Bat Fu. That'd work.
I think I read that Chuck Norris's toughest fight ever was against a lumberjack with a white belt --- he was just so tremendously strong and tough that it made his lack of skill a non-factor. Just imagine if that guy had brought his axe...
This scenario will have the PCs vastly outnumbered and cut off from any easy escape route...and everyone else will have guns. So I'm hoping that the players will use a certain amount of diplomacy.
I recently read an essay by a serious martial artist who talked about how the REALLY tough guys are most likely to avoid a fight, especially against equally skilled opponents --- because "when two tigers fight, one is killed and the other is mortally injured." I'm hoping that the main bad guy will get a chance to deliver a little speech on that topic --- the consequences of being skilled at violence, of always sizing people up and being sized up in turn, of being feared by those you protect.