D20 Modern Trouble in the Heartlands (Full)

cryptkpr9, it looks like your starting wealth bonus would be 14. Everything else looks ok.

Next time I post, It should be the link to the game thread.

Chris
 

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Just an FYI, I hope to post later tonight, but will probably only post about 3-4 times a week.

Hob, If you're still interested let me know, if not, I'll start recruiting tuesday.

Chris
 

Ulrich Lyoko

Human Male
Tough Hero 1 / Smart Hero 1

Representing cryptkpr9


Strength 14 (+2)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 10 (+0)

Size: Medium
Height: 6' 4"
Weight: 210 lb
Eyes: Black
Hair: Gray
Skin: Tan

Talents:
Robust
Savant -- computer use

Total Hit Points: 15

Speed: 30 feet

Armor Class: 13 = 10 + 1 [class] +2 [dexterity]

Touch AC: 13
Flat-footed: 11

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +3 = 1 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +1 = 1 [base]

Attack (handheld): +2 = 0 [base] +2 [strength]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: +2 = 0 [base] +2 [strength]

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Metal Baton [1d6, crit 19-20, 2 lb, one-handed, bludgeoning]

Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic]

Dynamite [2d6, crit --, burst radius 5 ft., range incr 10 ft., 1 lb, concussion](not always used)



Wealth Bonus: 3
Reputation: +1
Action points: 10 (lifetime)

Military (starting occupation)
Demolitions
Knowledge (tactics)


Feats:
Cautious
Windfall x1
Simple Weapon Proficiency [free]
Personal Firearms Proficiency

Climb Str* 6 = +2 +4
Computer Use Int 11 = +3 +5 +3 [savant]
Craft (Chemical) Int 8 = +3 +5
Craft (Electronic) Int 8 = +3 +5
Craft (Structural) Int 8 = +3 +5
Demolitions Int 11 = +3 +5 +1 [Military] +2 [cautious]
Disable Device Int 8 = +3 +3 +2 [cautious]
Knowledge (tactics) 6= +3 +2 +1 [Military]
Profession Wis 5 = +0 +5
Repair Int 7 = +3 +4
Research Wis 7 = +3 +4
Search Int 6 = +3 +3
* = check penalty for wearing armor

This character also has 2 ranks in Speak Languages.
This character also has 2 ranks in Read/Write Languages.

Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Class HP rolled
Level 1: Smart Hero 9
Level 2: Tough Hero 6

Ulrich Lyoko's Equipment:

Gear:
Meshvest:
- license
- cell phone
- multipurpose tool
Contractors Field bag:
- pda (-1 point)
- Gps Reciver (-1 point)
- Laptop(upgraded(-7 points))
- handcuffs (zipties (25))
Backpack:
- mechanical kit (basic)
- 2 box magizines(full)
- illuminator
- duct tape
- road atlas
- electrical kit(basic)
- 2 boxes of extra ammo(.50AE)
- Fatigue jacket
- 5 sticks of Dynomite
- detonators ( 2 radio, 2 wired, 1 timed)

Not carried:
Sets of casual clothes/fatigues, dynamite (4 boxes), 48 Detonators( 10 blastin, 12 radio, 12 timed, 14 wired), printer, scanner, 2 boxes of extra ammo(.50AE), demo kit, broadband modem.



Ulrich Lyoko's Languages:
-Russian
-Japanese

Ulrich Lyoko's Allegiance(s):
-Marines


More about Ulrich Lyoko:

Backstory:
Ulrich is a home grown American. His parents are Jeremy, his American father and Yumi, his Japanese mother. His father was a military officer for a number of years before he met Yumi on an airbase in Japan. Jeremy and Yumi quickly fell in love and then they had Ulrich. Ulrich grew up as a military child, learning to speak Russian and Japanese and English. When Ulrich was old enough, he enlisted into the military as a marine. After boot he and his parents left Japan to go to Springfield, IL. He learned demolitions as part of the marines training. He is currently working with at Stationed in Peoria and trys to improve upon his martial arts training. Ulrich also teaches computer training to all the new recruits. He occasionally teaches Chemistry at I.C.C. where he is expanding on his knowledge on building chemical compounds. He is gradually working toward being a Special Forces operative.

Ulrich is generally quiet, but when he talks you have to listen and a dry sense of humor. He is often being overly bossy and aggressive.

Appearance:
Ulrich has short gray hair and dark black eyes. When he is not working, he normally wears fatigues and a military t-shirt. He also where a vest most of the time.
 

I'm definitely still interested, but I'll have to wait until tomorrow to work up a character, in full. I'm thinking either a rastafarian taxi driver or a bored rich kid student...
 

Hey Hob,
Glad to hear from you, sorry about the confusion earlier. I try to take the folks who get here first for the most part, but sometimes that works against you as RL rears it's ugly head.

Bored rich kid student would fit right in as far as the campaign goes. There are plenty of them at Bradley university in Peoria, and several other schools in the area. A rastafarian taxi driver would be a bit harder, but if you can see one in central Illinois go for it. A rastafarian in a world of rednecks (of which we also have our share) might not be a happy camper, but pretty soon probably none of the PC's will be.
 

Just an FYI, I've decided to use the sanity rules from Unearthed Arcana. Your starting sanity score is 5 x your wisdom score.

I'm holding off a little waiting for Hob to get his character up before things go wierd, please bear with me a little longer.

Chris
 

Zachary Chandler Thaines
Charismatic 2
Occupation: Dillettante

Age: 18
Gender: Male
Height: 5’11”
Weight: 165
Eyes: Brown
Hair: Black
Skin: Pale

Str 10 (0)
Dex 14 (+2)
Con 14 (+2)
Int 14 (+2)
Wis 10 (0)
Chr 16 (+3)

Hp: 14
Defense: 13
Fort: +4
Reflex: +4
Will: +0
Speed: 30’
Initiative: +2

Reputation: +3
Wealth: +12 (4, + 6occup + 3,feat + 1prof, -3 cost)
Action Points: 11
Allegiances: Self Preservation
Sanity: 50

Skills:
Bluff: +10 (+2 lvl)
Diplomacy: +8 or +10 (+2 when lying)
Gamble (Occupation): +9 (+2 lvl, +2 feat)
Gather Information: +8
Intimidate: +10 (+2 feat)
Knowledge (Civics) +7
Knowledge (Business) +7
Profession (Investor) +6 (+1 feat)
Read/Write: French, German
Speak: French, German, Italian

Feats:
Archaic Weapon Proficiency
Confident
Windfall

Talents: Fast Talk (+2 to Bluff, Gamble, Diplomacy when deceiving)

BAB: +1
Sword Cane +1 (1d6, 18-20)
Shuriken +2 (1, 20) 10’
Derringer –2 (2d6, 20) 10’

Gear:
Shuriken (10) 5
2 Matching (.45) Derringers in carrying case 2
Case of 50 (.45) Bullets 4
Sword Cane 3

3 Business Outfits
Aluminum Travel Case (10 lb) 5
Briefcase, leather 2
Day Pack 2
Formal Outfit (a really nice suit, -1 wealth)

Digital Camera
Cell Phone
Digital Audio Recorder
Firearm license (derringer)
Notebook Laptop (upgraded), broadband/cellular modem (-1 wealth)
PDA (-1 Wealth)
Penlight
Concealed Carry Holsters (1 waist, 1 ankle)
3 Fake IDs
2 Packs of Newports
Steel lighter with frowny-face etched on side

Background:
Zach’s had it all since he was born. Countless electronic goodies, nice cloths, plenty of toys, and more recently luxury cars, drugs of every flavor, and plenty of shallow girls. It bores the hell out of him. His father, a thrice divorced corporate lawyer who represents big tobacco interests, has all but written Zach off as a failure since he divorced his mother, a delightfully medicated eastcoast member of the elite from old money. Needless to say, he has lived an emotionally neglected, but physically decadent life. Zach lives off of a large trust fund and a number of investments, which he manages himself utilizing his modest business sense combined with a knack for knowing “the right people”. Zach has a predilection toward bitterness and self-indulgent/self-destructive activities, the primary of which is gambling large sums of money. He’s a jaded kind of a guy, but he is only eighteen, which means he still retains a certain amount of naivety, especially regarding those of diverse economic or cultural backgrounds. He is attracted to unstable personalities, finding extremity of character intriguing. Currently he is “taking a few years off” before presumably entering a private educational institution, most recently this has entailed a trip to Europe, including a six-month stay in Italy.

Appearance:
Zach is relatively good looking, but has very young features. His dark eyes reveal a bit of his unstable personality to the perceptive, but on a whole he appears to be a very well dressed, if occasionally disheveled young man. He exclusively wears name-brand clothing that is in current fashion, usually dressing somewhat conservatively in dress pants and a collared silk shirt. He sports a very nice gold wristwatch that has a yellow frowny-face displayed behind the clock.
 

Another strange and busy day, Lots of personal crap going on. First post tomorrow will be an update for all of you...... No, really..... I mean it.

Chris
 

Well, still no job after 2 months and many promising leads, so I'm letting my cable and cable modem go. I don't know how long my absence will be, so Troubles in the Heartland will be going on hiatus for awhile. Hopefully It won't be too long before I can afford at least a dial up connection.

Thanks, Chris
 

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