D20 Modern Trouble in the Heartlands (Full)

cdsaint said:
Gramcrackered, You're still 3rd level rather than 2nd.

Damn. Hate it when I do that. Pain in the friggin' ass...

As far as a 20 gauge shotgun, pick one that comes in 20 gauge and subtract 1 from the purchase DC. Damage, I think would be the same or maybe 2d6 instead, range would be a little shorter. I'll look around and see what I can find out.

Wasn't able to find much when I searched. Which seemed odd, until you realize that knowledge about hunting and roleplaying usually aren't fields that cross together.
 

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Gramcrackered said:
Wasn't able to find much when I searched. Which seemed odd, until you realize that knowledge about hunting and roleplaying usually aren't fields that cross together.

True. After looking myself, I'm amazed at the contradictions I see, as usual with d20 modern. Overall it's a great game, and I like the fact that the firearms rules keep it simple, but I have to resist the urge to house rule gun stuff every time I run it.

Anyway, it looks like you avoided the shotgun question altogether, but for future reference I'll houserule a 20 gauge as -1 wealth DC, -10 range increment from the base 12 gauge stats.

Chris
 

Raynee,

Your hit points should be 15, you left out your con modifier.

Skills, you spent 27, by my count you should have 28 (for fast at 1st and strong at 2nd) or 22 (for strong at 1st and fast at 2nd). I may have missed a cross class skill point you spent, check and let me know.

Also, your AP should be 11 rather than 10.

Get those straightened out and post Mila in the RG.

Chris
 

Zaarin,

Your abilities are OK, and it looks like you used the right bonuses figuring skills etc. but your bonuses listed by your stats are confused.

Sorry to tell you, but Illinois doesn't have a concealed carry law. You'll have to lose that license.

I'll go through and check again more closely after you clean up your stat bonuses

Chris
 

cdsaint said:
Anyway, it looks like you avoided the shotgun question altogether...

Heh. Figured it'd just be easier to have him hunt larger game than to muddle the twenty-gauge out; occured to me that it really wasn't worth the bother.
 

Yep, sometimes it's easier to just avoid those questions. I'm still working things up, so bear with me. I anticipate a start by wednesday.

Chris
 

Character

Hey I am working on my character it is just going to take some time. Hey what is the wealth bonus for a military occupation? thanx Later dayz
 

The Wealth Bonus Increase for the military occupation is +1.

I'll get Elijah posted to the RG thread some time tomorrow, along with a couple of edits to his background.
 

Jarval said:
The Wealth Bonus Increase for the military occupation is +1.

I'll get Elijah posted to the RG thread some time tomorrow, along with a couple of edits to his background.



I just don't remember how to do wealth. that is all.
 

Character so far.

Ulrich Lyoko

Human Male
Tough Hero 1 / Smart Hero 1

Representing cryptkpr9


Strength 14 (+2)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 10 (+0)

Size: Medium
Height: 6' 4"
Weight: 210 lb
Eyes: Black
Hair: Gray
Skin: Tan

Talents:
Robust
Savant -- computer use

Total Hit Points: 15

Speed: 30 feet

Armor Class: 13 = 10 + 1 [class] +2 [dexterity]

Touch AC: 13
Flat-footed: 11

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +3 = 1 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +1 = 1 [base]

Attack (handheld): +2 = 0 [base] +2 [strength]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: +2 = 0 [base] +2 [strength]

Wealth Bonus: ???
Reputation: +1
Action points: 10 (lifetime)

Military (starting occupation)
Demolitions
Knowledge (tactics)


Feats:
Cautious
Windfall x1
Simple Weapon Proficiency [free]
Personal Firearms Proficiency

Climb Str* 6 = +2 +4
Computer Use Int 11 = +3 +5 +3 [savant]
Craft (Chemical) Int 8 = +3 +5
Craft (Electronic) Int 8 = +3 +5
Craft (Structural) Int 8 = +3 +5
Demolitions Int 11 = +3 +5 +1 [Military] +2 [cautious]
Disable Device Int 8 = +3 +3 +2 [cautious]
Knowledge (tactics) 6= +3 +2 +1 [Military]
Profession Wis 5 = +0 +5
Repair Int 7 = +3 +4
Research Wis 7 = +3 +4
Search Int 6 = +3 +3
* = check penalty for wearing armor

This character also has 2 ranks in Speak Languages.
This character also has 2 ranks in Read/Write Languages.

Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Class HP rolled
Level 1: Smart Hero 9
Level 2: Tough Hero 6

Ulrich Lyoko's Equipment:

*can't do until i know the wealth bonus.*

Ulrich Lyoko's Languages:
-Russian
-Japanese

Ulrich Lyoko's Allegiance(s):
-Marines


More about Ulrich Lyoko:

Backstory:
Ulrich is a home grown American. His parents are Jeremy, his Russian father and Yumi, his Japanese mother. His father was a military officer for a number of years before he met Yumi on an airbase in Japan. Jeremy and Yumi quickly fell in love and then they had Ulrich. Ulrich grew up as a military child, learning to speak Russian and Japanese and English. When Ulrich was old enough, he enlisted into the military as a marine. After boot he and his parents left Japan to go to Springfield, IL. He learned demolitions as part of the marines training. He is currently working with at Stationed in Peoria and trys to improve upon his martial arts training. Ulrich also teaches computer training to all the new recruits. He occasionally teaches Chemistry at I.C.C. where he is expanding on his knowledge on building chemical compounds. He is gradually working toward being a Special Forces operative.

Ulrich is generally quiet, but when he talks you have to listen and a dry sense of humor. He is often being overly bossy and aggressive.

Appearance:
Ulrich has short gray hair and dark black eyes, but is not overly attractive. When he is not working, he normally wears fatigues and a military t-shirt. He also where a vest most of the time.
 

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