D20 Modern Vs. Spycraft

Morgenstern said:
I would thnk HP vs. WP/VP would be one of the more minor differences between the systems. Armor as X% chance of complete miss vs. Damage Reduction seems every bit as significant. Or critical sucess and failure of skill checks vs. strictly pass/fail.

There is a lot more to base comparisons on :).

Heh. Actually, I've been taking the HP v. V/WP argument out of the context of Spycraft v. Modern, but you are correct. The way the systems work, it is the most insignificant of differences between the two.
 

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I think the orthodoxy of favoring one over the other exclusively kind of small-minded in a system promoting adaptation and open-source content. I've had a whackload of success with Spycraft, but the infamous Dark*Matter D20 campaign will be switching over to D20Modern soon. However, I'll be lifting psionics from Spycraft, as I DESPISE the magick-y psionics.

The misapprehension that SPYCRAFT will disappear I think is precisely that, because though the system is not OGL, they are quite specific (they do the best job in the industry, actually, look at their OGL statement sometime) in what is Open Content in their products. As long as you don't use the SPYCRAFT world, you can certainly build your own world/game with SPYCRAFT rules.

Both systems are spiffy as hell. I don't think it's a competition, it shoudl be a partnership and combination.
 

jonrog1 said:
I think the orthodoxy of favoring one over the other exclusively kind of small-minded in a system promoting adaptation and open-source content. I've had a whackload of success with Spycraft, but the infamous Dark*Matter D20 campaign will be switching over to D20Modern soon. However, I'll be lifting psionics from Spycraft, as I DESPISE the magick-y psionics.

The misapprehension that SPYCRAFT will disappear I think is precisely that, because though the system is not OGL, they are quite specific (they do the best job in the industry, actually, look at their OGL statement sometime) in what is Open Content in their products. As long as you don't use the SPYCRAFT world, you can certainly build your own world/game with SPYCRAFT rules.

Both systems are spiffy as hell. I don't think it's a competition, it shoudl be a partnership and combination.

Well said, J. Combine Spycraft, Modern and Traveller D20, and you can do any contemperary(spl?) or hard sci fi campaign:)
 

Psion said:


I don't really agree. I would agree that you do not always WANT to use VP/WP (indeed, for D&D, I am pretty happy to use HP with a few house rule tweaks. But I think they are different in a few important ways in the way that they actually play.

(Queue up my "4 things about VP/WP over HP). Invincibility - The HP system as presented in D&D can create situations in which there is no real risk of fatality. This creates the unusual situation of character who do not flinch when held up by a crossbow, or voluntarily jump of a cliff to escape death. This is really the only unusual aspect of the HP system that the massive damage rule handles.


VP/WP has the same problem. I played a 10th level Spycraft game - very over-the-top and cinematic. Our soldier was tossed through the windshield of car as it deccelerated to zero from a fast chase speed and bounced into a parked car. He gets up, blows away the baddies, and walks off. The enemy henchmen we fought absorbed muliple rounds of gunfire from all 4 character and took like 30d6 from stunts my wheelman pulled with a highjacked helicopter. Yeah, the fear of death is really in those guys.

Sure, crits can kill characters quickly. Of course, I can't see many 1-3 level characters taking a 45 point crit from an orc with a Greataxe. Scythe crits are pretty nasty too. Yet characters don't have problems facing those foes. On the other hand, Spycraft characters with a decent Con have little to fear from a 9mm pistol, even on a crit. 1d10 Wound damage, while signficant, isn't that much of a threat when you have 14.

I think that the threat caused by the MDT is much more signficant.


[*]Wounded state - With the exception of the 0 hp state, the HP system has no state were the character is wounded but not unconscious. However, in the VP/WP system, if a character takes wound damage, they suffer penalties.
[*]Implied heroism - HP are said not to be purely physical, but measure some type of script immunity or heroism on the character's part. In D&D (and in d20 modern), this extends to NPC experts, so a 10th level librarian gains HP as well. In the VP/WP system, you can skip giving NPC classes bonus VP.


You've got me on the wounds.

However, the implied heroism of VP is pure class design choice, rather than a feature of the system. You could easily stop HP progression in standard classes, or reduce the HD gains to fewer than 1/level, like in Savage Species monster classes. Or you could give mooks and losers VP.

In fact, one of the things I don't like about Spycraft is that it gives minions VP. Since damage bonuses are harder to come by than in DnD, this makes killing crap enemies a laborious process. Also, since AD are limited, you may not want to confirm crits and waste AD on trivial foes.


[*]Magic healing - Wounds are relative to the character, and normal healing reflects this by rating hp healing on a per-day scale. But magic healing is less effective relatively on higher level than low level character, which seems a bizarre incongruity. In the VP/WP system, wounds are wounds and are truly representative of damage. VP are a bit like HP, but heal so quick that they are hardly worth worrying about.

Of course, attack magic is less effective in relatively terms on high level characters as well, so the incongruity can be explained via a limited form of magic resistance.
 

Victim said:
VP/WP has the same problem.

No, it doesn't. Using straight up HP, you CANNOT bypass HP. If an effect cannot do sufficient HP, it is not a threat. The difference in VP/WP is that the escalating portion of your HP CAN be bypassed.

Sure, crits can kill characters quickly.

Which is precisely my point.


I think that the threat caused by the MDT is much more signficant.

I already pointed out that this is the one aspect of HP that MDT handles. But again, I think the fact that MDT is more random makes it less desirable as a mechanic.

However, the implied heroism of VP is pure class design choice, rather than a feature of the system.

I think I said as much.

You could easily stop HP progression in standard classes, or reduce the HD gains to fewer than 1/level,

You could, but it is not a standard feature/approach of the system. SS is an outlier here.
 


Morgenstern said:
I don't know...

I think I'm gonna have to vote for Spycraft...

They've got this neat new setting comming out called Stargate SG-1

:D :D :D

Are you serious? It's a little too early to be a April fools joke:) :) :) If this is true, I'm even more stoked for this then the B5 game.
 

It's no joke. The announcement flying out of GAMA Trade Show is true. AEG got the Stargate license.**

That means the SG-1 license (based on the TV series) is still up for grab! Yes!* ;)

* Then again, Early April Fool's joke. :p
** Actually, this is real.
 

Well damn, I peeked into this thread because I have been thinking about getting either Spycraft or D20 Modern, and it started off good, but then it became an argument about WP/VP vs HP. Which I don't particularly care about. No game is gonna handle damage more elegantly than Mutants & Masterminds, unles thye borrow the damage save mechanic.

Uh, anyways. I think I am leaning way way over to Spycraft. Let's face it, it's books are slick looking. All the Black, white, and silver, hot damn! You know, I almost want to get Exalted for a similar reason, the books just look cool. Really, I think Spycraft is more my thing. D20 Modern does cover more ground, but I look at it and no matter what I think "D&D Modern". Pictures of gnoll pimps and priest mindflayers don't help. The ONLY current reason (after much thought) I would even consdier D20 Modern is to do a Resident Evil type game, as D20M has rules for zombies right there. But Eden is coming out with All Flesh Must Be Eaten 2nd edition that will include D20 rules. So, I guess I don't see any reason to buy D20M at all now.

The D20 rules are very adaptible to many different genres. This has been demonstrated. However, I don't think it can all be done with one generic product. The D20 rules aren't that flexible. It takes seperate independent games to make it work, like Mutants & Masterminds. I think Spycraft would fill by modern action niche perfectly.
 
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Ranger REG said:
It's no joke. The announcement flying out of GAMA Trade Show is true. AEG got the Stargate license.**

That means the SG-1 license (based on the TV series) is still up for grab! Yes!* ;)

* Then again, Early April Fool's joke. :p
** Actually, this is real.

Actualy, the game will focus mostly on the TV series I hear.
 

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