Apok
First Post
Psion said:
I can see why someone might think that. After all, if you take Con points of damage, in either system, you could be in dire straights: in d20 modern you are forced to make a fort save or start dying, while in Spycraft, if you have a threat triggered against you, you will have negative wounds and be dying as well.
But those two circumstances play out very differently. In the former case, triggering the massive damage roll is entirely random, and it doesn't much difference whether mook or megavillain is doing the damage. In the case of Spycraft, the GM has to specifically trigger the threat.
Yes, because the two systems have those support mechanisms that make them work in a similiar fashion. As you stated, Modern has their massive damage rule which could put you at -1 HP at any time. Spycraft's Vit/Wounds system is mitigated by the fact that you must spend an action die to activate a crit, so the choice ends up more in the hands of the DM. Both systems are, AFAIAC, equal on that level.
Of course, the person in question was making a blanket statement about the nature of HP and Vit/WP which is markedly untrue. The systems in question (Spycraft & d20 Modern) makes them essentialy the same with their respective mechanics.
To put it another way, if Modern didn't have it's Massive Damage rule and Spycraft didn't require you to spend an action die to activate a crit, the differences in the two damage-tracking systems (HP v. V/WP) would become much clearer.
As to which damage-tracking system (HP or V/WP) is better? Who cares. Use whichever one floats your boat. I just happen to prefer the V/WP system.