[d20 Modern] What kind of adventure you like?

What kind of d20 Modern adventure type do you like most?

  • Military (Either Armed Forces or Soldier-of-Fortune)

    Votes: 6 11.8%
  • Espionage (Either gadget-y like Bond/Mission Impossible or realistic like MI-5)

    Votes: 3 5.9%
  • Conspiracy (ala X-Files)

    Votes: 18 35.3%
  • Horror (ala Chtulhu)

    Votes: 8 15.7%
  • Modern Adventurer (ala Indiana Jones, but in 200X)

    Votes: 10 19.6%
  • Other (Please specify)

    Votes: 6 11.8%

HalWhitewyrm

First Post
My gaming group has asked me to start preparing to GM soon, and while I have a D&D campaign more or less in mind, I also want to run a d20 Modern one. However, with d20M there are so many possibilities of the type of adventure one can run that I am having trouble deciding.

Of the options I describe above, could you please vote for the one that calls your attention more? Or if your fave is not there, can you let me know here? Also, feel free to expand on your answer.

And just to clarify, this is straight-up d20M, no FX, no Future.
 

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My suggestion: mixing Indiana-Jones and Cthulhu style. This is what I will do (when I am ready), although I will use d20 CoC with Grim Tales (the latter being heavily based on d20 Modern) for doing an Indiana Jones campaign set in 1935 Iraq (ruins of ancient Babylon + Dreamland-like parallel world) where the investigators will fight against nazis and ancient a much ancient evil (Cthulhu Mythos).
 

I'm a big fan of criminal adventures (eg you vs the mob). These usually involve investigation and social skills, plus, of course, combat, but you need a city with a weak police force or strong mob to make it work. Otherwise players just go to the cops.
 

(Psi)SeveredHead said:
I'm a big fan of criminal adventures (eg you vs the mob). These usually involve investigation and social skills, plus, of course, combat, but you need a city with a weak police force or strong mob to make it work. Otherwise players just go to the cops.
Haven: City of Violence d20 (available on rpgnow) is probably a good supplement for that kind of game.
 

I'm running a d20 Modern campaign right now where the players are a team of Soldier of Fortune like the A-Team who keep getting mixed up with supernatural. The last job they had was to serve as a bodyguard for a female Drow on the opening night of her nightclub.
 

I like to run a couple different types of campaigns or adventures. First, I like occult-themed suspense (I don't consider this horror, personally... Horror is a beast of different fur). I suppose The DaVinci Code would be a natural association here, but I haven't read it. I'm referring more specifically to the campaign model of Blood & Relics, or something similar, where mystery and the supernatural is woven around a religious/occult context.

My second favourite type is superheroes. Yay tights!

I'm not a fan of running military-style games, but Ralts use to run this really good one that was grim, gritty, and just plain fun. It takes a certain kind of GM to pull off a good military campaign. If I still had one (Ralts is busy these days), I'd definitely be looking for more military adventures.
 

Occult-themed suspense I would put under Conspiracy ala X-Files. Personally, that's probably my favorite type, especially as you describe it, with the whole religious/occult thing going on.
 

I play the kind of games I write--no-FX military.

I'm working on a pseudo-military, pseudo-occult game right now, trying to go a little "Dogs of War" and a little "Dog Soldiers" with a bit of "the Mummy" thrown in for good measure. We'll see how it works out.
 

Turanil said:
Haven: City of Violence d20 (available on rpgnow) is probably a good supplement for that kind of game.

I have it. Ok, not the D20 version, but I'll wait before I spend my $ twice. The players still can't keep the Carlucci and Santucci apart in their minds :)
 

HalWhitewyrm said:
Occult-themed suspense I would put under Conspiracy ala X-Files. Personally, that's probably my favorite type, especially as you describe it, with the whole religious/occult thing going on.

That's what I voted for. I would love to run/play in an occult consipracy game similar to the kind presented in Blood and Relics, unfortunately thats not really the taste of about half the players in my group, so its a no go.

I was thinking about the whole occult with out FX issue and realized that the people involved can believe very strongly that they are Merovengians or whatever, and despertelly seek ancient relics and mystic tombs, and there never have to be any display of magical powers at all. Keep the players guessing. So that a big bad who happens to seem to use prestidigitation to light a candle would seem like the most powerful mage since merlin.
 

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