Hollywood said:
I mean come on, what makes a Strong hero better at combat? His Strength? Great, thats taken care of by the Strength modifier. Does that mean a Smart hero is less effective at combat?
This is why there are no penalties AT ALL for multiclassing. You can splash a level of smart hero in with a few levels of strong, or whatever you want. Most character concepts are going to require a mixture of classes.
Read the reviews, read the positive and negative opinions, read the SRD... then spend your money.
I can agree with that, but most importantly, I would say; Don't make your final decision until you've held the actual book in your hands and looked through it. Even if you're going to order it online you can still find a copy at a local store and look through it, it's not like they keep them in a vault (that's where I put my books when I get them home

)
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JDeMobray said:
Nowhere in the book does it say that you must take the basic class that corresponds to your highest attribute.
A very good point indeed! One person may take a level in tough hero precisely because they have a low CON score.
A not so bright guy who loves to read books and fiddle with computers could be a Smart hero with a lackluster INT.
And, as I stated above, most of the really good character concepts are going to be a mixture of classes, not just one class all the way through. That's precisely why there are no penalties for multiclassing. I could have a hero with one level in each class if I wanted to, penaly free.
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I will admit that some of the class skill selections irk me. Why one type of hero is more likely to be able to use Handle Animal than another is beyond me. But, that sort of thing is easily Rule Zeroed.
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Bagpuss said:
That's a matter of opinion not fact, the facts are some people think its great other people find it terribly disappointing, and some like myself fall somewhere in the middle.
Yes, but those would be opinions too, wouldn't they?
I happen think if the chap is considering spending his hard earned cash, he should be provided with a balanced view of the product.
That would be nice. But we're on a message board. Want facts, read a review. Let's face it though, even the most even-handed reviews are tinged with the opinions of the reviewer. If this wasn't true then reviews would read like the table of contents of whatever was being reviewed. Those are all the facts right there.
A reviewer will like or dislike a product based on his/her own tastes. Beyond pointing out blatant errors, a reviewer can only say why he/she dis/liked the product. Which is, of course, an opinion.
The facts as they pertain to myself. I like D20 Modern. I was planning on buying a copy for my friend for Christmas. However, I ended up giving him my copy because he was so excited about running a campaign that I was afraid he'd go out and get it for himself first. I'm having a hard time getting a new copy for myself around here because it is sold out everywhere.
Pretty impressive considering this isn't a very RPGer saturated area. Not that the number of people buying it should sway you, we're not sheep, but it's an interesting fact, and as we know, pure fact is hard to come by.
I gave the book to my friend on Tuesday and Thursday evening he came over and said he'd already made his brother roll up a character and had me roll one up as well, he's really excited about D20M.
Before this he was burnt out on gaming. Right now he's in college, has a time-consuming job, is student teaching, is doing an independent study, and is the lead singer of a small band.
That he is going to try and make time to run a campaign for this is rather astounding.
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KenM said:
Well I looked though it at borders, when I saw the class names a put it down and want NOTHING to do with it. C'mon, class names :strong, fast, smart, ect.
I don't mean to sound inflammatory, but this has to be the single most simple-minded, stupid reason not to buy an RPG (or anything) I have ever heard. No offense, but yeesh...
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To those saying that D20 Modern could have been a small add on for D&D; Not everyone plays D&D. Some of those people would like to play D20 Modern. Therefore, it makes more sense to make it a whole new book. Just like Wheel of Time. Just like Star Wars.
It's strange, some D&D players seem to go from thinking the world is against them to thinking it should revolve around them in the blink of an eye.
FYI: It was stated a while back that the page-count of the book had to be increased substantially, but that the cost would remain the same. Just pretend that whatever it is that you didn't want was in those freebie pages.
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Personally, I can't decide what kind of campaign I want to run. Plain modern, near past, near past with sci-fi and occult, near future with cyber elements... A generic setting really frees up the imagination to let you go wherever you want. The book is supposed to be a set of tools, not necessarily the tools and inspiration rolled into one (thankfully for me it was both). Inspiration is everywhere.
Way too long...