Unseelie said:Exactly, which is why they get a cover bonus... there's less to hit, therefore they're harder to hit.
Yes, that takes care of the cover aspect.
d20 combat is abstract when it comes to whether you hit
or not.
Thats why you can sunder a weapon? Which is attempting to hit a specific part of a combatant. To me there is little difference in attempting to whack a weapon or attempting to whack someone in the head.
I don't see the problem. d20M is effectively a hollywood action movie RPG... not ultra-realistic.
Even action movies don't just shoot everyone in the torso!
My only difficulty with this is that I have not yet seen it implemented in any game in such a way as to be easy to use.
It was done in the fighter's book pretty well back in 2nd Ed. Doesn't need to be anything too complex, say a -4 to hit for heads, arms, legs, -8 for hands and feet, -16 for smaller. Generates a threat. And maybe adds one to the power of the critical if successful or the attacker can choose an effect, say hand being cut off, etc.
Used something similar in nature in WEG SW and it worked fine without slowing down the action.
To me, heroes are supposed to rise above these kinds of things, a la Wesley and Inigo Montoya from The Princess Bride.
Not everyone's game is a romantic fantasy comedy.
However, Ryan Dancey made an excellent point about this at www.gamingreport.com - if there were a system as easy to use as hit points, that had specific wound locations, but did not slow the heroes down appreciably as to prevent them from taking heroic actions despite their disabilities - I would be all over it in a flash, and d20 Modern would be the primary candidate for such a system.
Just because Dancey or those who designed d20 can't come up with a good way, doesn't mean it that such a system doesn't exist or that others can't implement it.
Fact of the matter, you can create a simple system that is abstract enough to work with the hit point system, works within the framework of the current rules and gives the illusion to the players of allowing more choice in combat rather than "hack, hack, hack at the torso all the live long day". In fact, I did so above. :/
And just because a hero rises above his disabilities, doesn't mean they don't effect them even in action movies...