Mercule
Adventurer
Well, it looks like the current DM is starting to suffer from burn-out, and I may be taking the helm again. It's far from a sure thing, and I have to say that I'd really like to finish what we're doing in his game.
Still, I'm prepping for the change, just in case. I'm going to hold off on a D&D game until UA comes out in a few months, since I have a feeling I'm going to like most of the options in there. I really don't want to change rulesets on the players like that.
So, that means that I'm looking for some sort of interim game for a change of pace. I was thinking about doing a WoD game in honor of the impending Apocalypse, but one of the newbies really doesn't want to jump between systems until she feels like she's got a grasp of D&D. That leads me to alternate d20 games.
Ruled out are Warcraft, Everquest, and Star Wars. I'm not a fan of the computer version of the first two, and the group (especially the burned-out DM) generally feels that Star Wars is too tight of a universe for much story-telling.
Wheel of Time might be an option, though. At least four of us have read all the books at least once (twice for the newbie), and the current DM hasn't read any, so it would be comfortable for the new player and fresh for the downtrodden. I don't really want to run it from scratch, though. I know that there is a module (Prophesies of the Dragon) out for it, but I really don't know anything about it. Is it any good? Is it really any different from a typical dungeon crawl (just outdoors)?
d20 Modern might be up for consideration, too. For anyone who has played this: is it a _lot_ different than D&D or does it still feel like the same system? I know there are defensive bonuses, but I'm almost certain to swipe those from UA, so that doesn't bother me at all. How do the alternate base classes and things like Action Points really impact game play?
What is the most interesting setting out for d20 Modern? I've heard a bit about Urban Arcana. It sounds a bit like Shadowrun, which I love. Is it interesting or just a hodge-podge of D&D in the modern world? What other options are there?
Any other ideas?
Thanks in advance.
Still, I'm prepping for the change, just in case. I'm going to hold off on a D&D game until UA comes out in a few months, since I have a feeling I'm going to like most of the options in there. I really don't want to change rulesets on the players like that.
So, that means that I'm looking for some sort of interim game for a change of pace. I was thinking about doing a WoD game in honor of the impending Apocalypse, but one of the newbies really doesn't want to jump between systems until she feels like she's got a grasp of D&D. That leads me to alternate d20 games.
Ruled out are Warcraft, Everquest, and Star Wars. I'm not a fan of the computer version of the first two, and the group (especially the burned-out DM) generally feels that Star Wars is too tight of a universe for much story-telling.
Wheel of Time might be an option, though. At least four of us have read all the books at least once (twice for the newbie), and the current DM hasn't read any, so it would be comfortable for the new player and fresh for the downtrodden. I don't really want to run it from scratch, though. I know that there is a module (Prophesies of the Dragon) out for it, but I really don't know anything about it. Is it any good? Is it really any different from a typical dungeon crawl (just outdoors)?
d20 Modern might be up for consideration, too. For anyone who has played this: is it a _lot_ different than D&D or does it still feel like the same system? I know there are defensive bonuses, but I'm almost certain to swipe those from UA, so that doesn't bother me at all. How do the alternate base classes and things like Action Points really impact game play?
What is the most interesting setting out for d20 Modern? I've heard a bit about Urban Arcana. It sounds a bit like Shadowrun, which I love. Is it interesting or just a hodge-podge of D&D in the modern world? What other options are there?
Any other ideas?
Thanks in advance.