WizarDru
Adventurer
If you want a setting that's about as Steamtech Victorian as it gets, then you want Castle Falkenstein, which has, IMHO, one of the most enchanting world-settings ever. It beguiled me enough to actually run a short campaign in it, but I was not terribly happy with the card-based skill-resolution mechanic. It always seemed unfairly balanced to the GM, and didn't really work as I anticipated. Unless I was doing it wrong.
I didn't much care for the idea of a Gurps Castle Falkenstein, especially as I made my own adaption about two years ahead of SJG and RTG did. It was great fun, and I actually used some of the material from "Flashman and the Dragon" for an adventure set in Hong Kong and Tai Pei during that period (with Fu Manchu! Hoo Hah! It was a lot of fun!).
Sorely miss that, in fact. Maybe I'll ressurect that sometime in the near future. Mind you, my players have long asked me to ressurect my GURPS Japan game, and I've often promised I would. Perhaps if I could make it work under the d20 system. Hmmmm......
I didn't much care for the idea of a Gurps Castle Falkenstein, especially as I made my own adaption about two years ahead of SJG and RTG did. It was great fun, and I actually used some of the material from "Flashman and the Dragon" for an adventure set in Hong Kong and Tai Pei during that period (with Fu Manchu! Hoo Hah! It was a lot of fun!).
Sorely miss that, in fact. Maybe I'll ressurect that sometime in the near future. Mind you, my players have long asked me to ressurect my GURPS Japan game, and I've often promised I would. Perhaps if I could make it work under the d20 system. Hmmmm......