GSHamster said:
I think we'd all agree that it would be wrong for a player to "magically" add 4 ranks in Bluff to his character.
So why then would it be okay for a DM to do the same? Especially when there are so many options to get the same effect legally (circumstance bonuses, higher intelligence, class levels, etc.).
Because the DM is god. If you don't like, don't play his game. He doesn't have to answer to you.
Perhaps you are not familiar with the RPG food chain: players are at the bottom, along with publishers, distributors, the rules themselves, mountain dew salesmen, and the pope. The DM is at the top. Its not so much a chain really, I guess, as it is a really big pile with the DM at the top.
Now, that said, the DM does have certain responisibilities. However, his responsibility is NOT to play by the rules. He IS the rules.
The DM's main responsibility is to make sure the players enjoy themselves, which is matched by the player's responsibility to be abjectly and totally obedient to his absolute power. If both sides of that social contract live up to their responsibilities, you will see that a really good time is had by all.
Occasionally, this social contract is broken by a DM who thinks the adventure is supposed to be about him, or that its a chance for him to showcase his "storytelling" abilities, making the NPCs or the plot of the adventure more important than the PCs. That's bad.
Just as often, however, the social contract is broken by pissant little rules lawyers who have clearly not been introduced to the RPG food chain. In MY version of the food chain, those particular players are very quickly eliminated by what I like to call "natural selection".
DMs: Remember that the game is about your player's characters, not about you!
Players: remember that what you know about the rules is worth NOTHING, if the DM doesn't wish it!
Follow these simple rules, and a fine time you will have a-roleplaying the live-long day.
Nisarg