Strangely enough, I love Rule 0 and I use it extensively. DM FIAT RULES!eyebeams said:(This is ignoring Rule Zero. Nobody ever treats Rule Zero like it's a real rule and few D20-heads would ever use Rule Zero as an actual design element.)
Strangely enough, I love Rule 0 and I use it extensively. DM FIAT RULES!eyebeams said:(This is ignoring Rule Zero. Nobody ever treats Rule Zero like it's a real rule and few D20-heads would ever use Rule Zero as an actual design element.)
Actually, he was given several solutions, within the rules. He merely didn't like them. Some of the solutions merely required moving the existing skill points already spent on the basic Imp. This wasn't a workaround.eyebeams said:Seems pretty simple to me. DrifterBob wants to add a few ranks of Bluff to an Imp. He didn't come into this thread wanting to add a Rogue level or wanting to redistribute skill points or anything like that. He wanted to add some ranks of Bluff to an Imp.
I suggest you read the DMG, pages 6 and the first paragraph of page 8. They did.eyebeams said:If there's anything to be said about D20 itself here, it's this: Someone should insert a single sentence in a WotC book/SRD entry about how you may change standard skill allotments for monsters if you wish. That's it. In fact, here you go:
Drifter Bob said:The point is though, this isn't a card game or even an xbox game. It's basically a story. This is what is supposed to have happened. When armed investigators show up, the Imp, which isn't a really big thinker, and has been winging it up to this point, decides to return to the manse.
The point of this whole thread is that this mentality, which I think is encouraged by the rules set, is tending to push storytellers away from writing material for the game, and people who are rules lawyers into it.
GSHamster said:I think we'd all agree that it would be wrong for a player to "magically" add 4 ranks in Bluff to his character.
So why then would it be okay for a DM to do the same? Especially when there are so many options to get the same effect legally (circumstance bonuses, higher intelligence, class levels, etc.).
Drifter Bob said:As for video games, I've written a few of those myself. You as a player have NO IDEA what is going on in the background. In most cases, it's nothing like what you think. More "cheating" goes on in video games than in any RPG.
DB
Remathilis said:I never ran it, but I've seen Paladins who don't sneak around at night and this module is a TPK otherwise.
6.) All in all, I must say that when you DM, what you do with your group is fine, but be wary of waiving the magic wand of change when you are being published.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.