d20 Rant

Coreyartus

Explorer
Hey, I just thought I'd add my two cents worth. My big d20 beef: it hasn't developed the kind of multi-genre variety that GURPS has. I grew up on DND. I love it. I'm familiar with it. I don't relish investing in and learning new RPG systems. But, I want to put my same character into multiple worlds and genres, and I can't do that yet with d20. Most of the various genre experiments with d20 rules are published by different companies with variable quality control, with a myriad of rules variations/alterations. I'm not interested in "forcing" my characters to fit the modifications. If I want a ship of Star Wars characters to crash land in Greyhawk for a while, it's a real challenge. If I want a group of Cthulhu characters to walk through a door and end up in Deadlands, it's a real shift. And the d20 Modern rules haven't even been published yet (and knowing WOTC's way with Errata, I'm not sure purchasing the first printing is a good idea...) to even begin to facilitate anything like that. It's got a long way to go to develop into a competent multi-genre system, and continually shelling out money for variations on DND themes (which is what the vast majority of d20 publishers are doing nowdays) is getting old. The alternatives aren't fleshed out enough, nor connected enough with each other to make me feel really good about thinking the d20 system can really hold it's own outside of the DND theme. Whatchall think?
 

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I don't think it's designed to be a single all-purpose rules system, so it can hardly be accused of failing to do so any more than oranges can be accused of "failing" to be apples.

The way I see it is that is provides a central core mechanic (d20 + modifer vs. DC); this makes various d20 games similar enough that thye can be marketted under a single logo which says "if you know how to play D&D, you should find this pretty easy to pick up". It's not intended to work so that you can use, say, a Cthulhu class in Spycraft.
 


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