D20 Spelljammer

I have high hopes for this SJ conversion.


I have written some spelljammer stuff into my homebrew setting. With any luck this will save me the trouble of trying to convert anything from 2e :D



I am glad they are doing away with the silly elements. We never did use Giff or Giant Space Hamsters .

Never bought into that whole crystal sphere/pholgiston nonsense either...


Wonder if they are gonna work up anything for 'The Rock of Bral'...
 

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Perosnally I had little touch with Spelljammer, there were a few problems with it IMHO.

A crystal spheres, cool thing but I always got this rather odd view of them being very small, at least in the sense presented in SJ campaign setting.

spelljammer helms, took an awful high level mage to use, whom couldn't really do anything but that sadly :-( and also alienated real SJing for most others.

gravity and such, just didn't work as far as I see it.

Tinker Gnomes.... they got into space? they make their own ships and they still suck at it? gee! I mean seriously, they should have build the tech versions of SJing ships not comic relieves :-(

all the other goofiness isn't a problem for me, I don't mind the hippo men (hippos IMHO is sorta scary! no matter what disney tries to promote.), giant space hamsters are a must IMHO I mean they are the creature most I know symbolise with SJ. I might be buying this dungeon for the SJ, I mean SJ rocks! hopes a few things have been changed though hehe.
 

Well, IMHO they will be taking away from SJ all the special things that converted it in Spelljammer...

Without hippoguys and hamsters, without the crystal spheres, without the myriad of small and incongruent details, SJ would be enother space fantasy game, like, let's say, the wonderful Dragonstar.

Don't misunderstand me, I loved and love Spelljammer, and I love Dragonstar and Fading Suns, but I don't think it's a good move to banalize a setting (SJ) stripping it away of its maybe goofy but definitively original elements only because other settings (Fading Suns d20, Dragonstar) are selling well.

Let's admit it, SJ will never be a sturdy source of profit for WotC (they are only selling it in Dragon), so why spoil it for its handful of faithful followers?

It reminds me the move they did to close Planescape, with the Faction War (let's spoil all the wonderful multiverse we have created!) or the Die Vecna Die (where they did the Lady of Pain speak and even beg help from a bunch of adventurers!!!!!).

Please, people at WotC, if you're reading it, don't spoil our beloved setting only because they look weird. You already have Forgotten and Greyhawk (good setting, of course, and most of people love them) as more classic settings...
 

Salutations,

I will wait and hope it is good, but the quote on the front page seems as if there is animosity towards the original Spelljammer.

I just hope the person who wrote that quote did not do the designing.

Argh, I would rather they leave Spelljammer alone and go back to wasting paper and ink on their goofy/wonky Forgotten Realms.

FD
 

I am very excited about the new Spelljammer and was a fan of the old one but, unfortunately nobody else I played with was. I have high hopes that this is done well and that it catches on. One could visit all the different settings (Necromancer's world, Kalamar, Forgotten Realms ect.) all in one campaign. A ship full of explorer/adventurers going from world to world. What could be better?
 

You can do that with Dragonstar... or, of course, with Planescape.

If they take away the originality of Spelljammer, what do they leave? Another "interdimensional travel" game?

(Disclaimer: I loved old Spelljamer, it's only that I don't want to see it belittled)
 

Sorry, I love Spelljammer in the same way a lot of folks like Planescape, but I'm going to join in with the naysayers...

Strip away the giant hampsters, tinkergnomish ships, castles floating through space, spaceborn dwarvish mountains, quirky fizz-icks, fanciful ships, etc etc... and you don't have Spelljammer anymore. You have Dragonstar, without the tech. Spelljammer was quirky, that's all there is too it. That was also why a lot of people liked it (and, in fairness, why a lot of people didn't). I've got no problems with a WotC space setting, but why call it spelljammer if it isn't?
 

What a wonderful way to say the same thing I had said in a more condensated way in my last post, Tsyr :) :p :)

But I agree fully with you, as I've already said :)
 

From what I know about dragonstar, it is a sci-fi setting with magic thrown in. I always liked spelljammer because of it's lack of laserguns and warpdrives. If those beautiful (most of them) Spelljamming ships are still there, then it's still Spelljammer to me.
 


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