Mojo
First Post
I thought Spelljammer was a great setting. I ran a game using that setting for many years, and it is still to this day the best game I have ever run.
Sure, some of the concepts were a little strange, but that's why it was "fantasy space". Giant hampsters were never even mentioned in my game (never saw a need), but I did use the Giff. I never even considered them silly, as a lot of D&D monsters are some sort of animal/man combo.
I had no problems with the crystal spheres and phlogiston, a very unique idea in my opinion.
As for the spelljamming helms, I changed it right away so that any spellcaster of any level could power a ship equally, and had special helms that let psionic characters do it too.
Eventually in my game the secret of the helms was revealed, that the Arcane were using it to sap and store magical energy...for nefarious purposes.
I can never understand when people complain about "reality" when they are playing a game with giant dragons and magic casting wizards....
Sure, some of the concepts were a little strange, but that's why it was "fantasy space". Giant hampsters were never even mentioned in my game (never saw a need), but I did use the Giff. I never even considered them silly, as a lot of D&D monsters are some sort of animal/man combo.
I had no problems with the crystal spheres and phlogiston, a very unique idea in my opinion.
As for the spelljamming helms, I changed it right away so that any spellcaster of any level could power a ship equally, and had special helms that let psionic characters do it too.
Eventually in my game the secret of the helms was revealed, that the Arcane were using it to sap and store magical energy...for nefarious purposes.
I can never understand when people complain about "reality" when they are playing a game with giant dragons and magic casting wizards....
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