Vigilance
Explorer
Ilium said:I think some kind of Action Points that let you avoid hits might be the best way to model the genre. The heroes dive for cover and avoid fights (from a meta-game perspective) because they have limited APs. But when they have to take the risk, they can do so pretty boldly because they still have som APs socked away. When they run out of APs they start working on their actual "health" (whether you call it Wound Points, Damage Condition or simply a fairly small number of HPs). So when Daddy slices off your hand at the end of the adventure, you're in BAD shape, even though you were mowing through hordes of mooks earlier.
Sounds like True 20 to me lol.
Which would, I think, be a pretty good system for Star Wars, just as I think D&D style HP are a pretty good fit for SW, because they also model this exact feel the movies have.
Characters get worn down by preliminary encounters, until the final scene, where their characters might die.
Sounds like HP to me.
Or True 20 characters running out of Conviction

Chuck