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Conaill said:
Only if you want the end result to stay exactly the same. What's the point changing the dice you roll if you're going to map it back to what you would have gotten with a d20 anyway?
The point is to scrutinize which DCs you want to change and which ones you do not. making a blind change of dice without looking at the DCs means you are likely changing some you did not want to. Were you INTEITNIONALLY deciding to change the chance of untrained spotting scries down? Were you intentionally meaning to drop the chance to make an untrianed heal check to stabilize someone from 30% to 21%?
Note i am not arguing whether these were good or bad but simply, did you actually stop and think of these odss for these specific things and decide "yeah they need to go down" or did the odds for these just get caught up in the "i want fewer crits" wash and get changed unintentionally?
If you are not going to look at Dcs and dont mind basically random changes to DCs creeping in, then hey, your game, your problems.
On the other hand, if you are going to look at the Dcs and decide which ones need changing and which ones dont and which way the ones that do should go, you can do that a lot easier by simply changing the DCs and keeping d20.
Conaill said:
Yes, using 2d10 or 3d6 will make dice rolls much more "reliable" in the sense that you tend to get results within the middle of the range.
Which is meaningless to a game until you start mapping those 8-14s to "success/fail".
Conaill said:
Forget about doing a straight attack on that AC 30 monster if your attack bonus is only a +15.
Need a 15 on the roll, eh?
d20 makes that 30%
D100-2d10 makes that 21% or a little better odds than the equivalent of needing a 17.
is it really in your experience that the difference between "need a 15" and "need a 17" is sizeable enough to make it "forget about it"?
Or do you just not know the odds results on 2d10?
If i wanted that monster to be that 9% or so tougher to hit, why not just make it AC32 in the first place and not make me reconsider every Dc and Ac in the book?
Conaill said:
But finding some situational modifiers to improve your chances suddenly become much more important. And that puny +1 sword now looks a lot more attractive as well.
You apparently did not pay attention before.
the value of +1 is constant in d20, +5%, one more hit in 20.
in 2d10, its variable. it could be as little as +1% or it could be as much as +10%. You dont know where in the mix you are getting it until you know both the Dc and the bonus.
In your own example above, the +1 sword would add +5% to the d20 roll, but the 2d10 roll would see it add +7% so the "much much more important" and "a lot more attarctive" is the difference between 5 more hits out of 100 and 7 more hits out of 100 in your own example.
2 more hits out of 100 seems like a whole lot less than earning "mucn mucn more important" acclaim.