D20Modern/DragonStar -[Full]

Well, Karl said he might be out until next monday, so let's have character sheets et al ready to go when he gets back? Take a load off of him, and he posted guidelines already so we can do it. I'll whip up a 6th level soldier man tomorrow, but I'll probably have to work with him when he gets back to make my "native" character from the other side of the gate.
 

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Well, the reason I figured we'd be best off waiting is that it might not be safe to assume' it's a first-come, first-serve basis. After all, he's got enough players that he COULD pick and choose. An' if I don't get in and I already made a sheet, I'm gonna feel a tad stupid.

Plus, hey, we got two weeks until he's ready to start it. No rush, even if we ain't gonna get a reply from him until Monday.
 

Kewl I was not 100% if there would be much interest. So I will call this closed for right now, and accept everyone who has posted so far (8 players). Any additional will be alts ;)

So let’s see what we got here, and what people might want to play...

Keia (from the other thread) - unknown
ferretguy - SP Soldier (unknown branch)
Ferrix - unknown
DanMcS - "doomed" ;) SP Soldier (unknown branch, but Army Special Forces, Navy SEAL's or Marine Force Recon would all be good) and see below about your 'other class'
Gramcrackered - SP Soldier Team Leader
Captain Tagon - SP Soldier, Sniper might fit a bit more then Pilot, only as you are going is as 'ground troops' BUT we could work it in so either is good for me.
Mithran - SP Soldier Gunslinger or Medic (unknown branch), but a medic would be good
Knight Out - unknown

So I will have 7 Military types and 1 Civilian specialist (a Linguistic or Diplomat or Scientist). Still need someone to pick that if there are interested (if there is no interest, let me know, not a huge deal). Oh yea the bonus feat for the civilian should include the following…
Builder, Educated, Gearhead, Meticulous, or Studious.

NOTE that Military personal can also be any ‘scientist’ type also. Major Carter from SCG-1 the TV show is a Field Scientist as well as an Air Force Pilot. You can mix and match it as you want, just want to fill out the specialist ideas. Come up with your own Rank also, but no one can be higher then a Major in the Air Force (the Team Leaders rank). Again if the someone wants to take one of the Advanced Classes of either Slayer or Occultist from Chapter Nine Shadow Chasers, that is fine. Your character has been ‘touched’ somehow when the Stargate was last opened

Most equipment will be assigned by the Military. Opening the gate they have been able to see that the other side looks like a heavily forested landscape in the grips of winter. As your characters are special forcers, you will have a far greater range of weapon options, generally up to you. I don't have access to Weapon Locker or Ultimate Weapons, but if anyone else does and wants to post a particular weapon that they want, that is alright with me if I approve it. Standard issue will be a HKMP5 SMG and/or Beretta 92 pistols (civilian will probably only have a pistol), with extra clips, combat knife, some hand grenades.

Your characters will be assigned Armor and I am still debating if I want to use the Armor as DR stuff from Unearth Arcana, what are your thoughts? Would it just be easier to use the D20 standard A.C. rules?

As for the classes for those who come from the ‘other side’ well I can see either way. I am thinking on just allowing ‘straight’ classes from D&D 3.5 and Eberron, just to be easy. I will assign each class a Defense Bonus based on those from D20 Modern. Otherwise I might use D20 Modern classes and all of the classes would be Advanced Classes, just to make everything consistent. There will have to be some tweaking anyway whichever way we go. BUT I want to use the Skill list of D20 Modern for most thinks, DC, etc. Might have to tweak the skill lists around, but it depends on what you want to play.

Oh yea as there are a couple of extra characters I might allow one more person to play a ‘doomed’ soldier if they also want to play someone from the other side, but I am happy with just one.

From D20 Future I am allowing the following...
OCCUPATION -
Transporter

ADVANCED CLASSES -
Engineer
Explorer
maybe (with some modifications) I might allow some of the following but I am not 100% on them...
Field Officer
Swindler
Tracer (but instead of Target Species, will have to be changed, maybe to Allegiance, Nationality, Group, etc)

FEATS -
Action Boost
Jack of All Trades
Nerve Pinch
Oath Bound
Salvage
Urban Tracking

So please start posting your characters here. I will look them over in a couple of days. Look over each others for me, as I will be a bit delayed.
 
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I've been a little delayed in getting this guy together...should be able to get him up (or at least a good part of him up tomorrow night). Going with Marine heavy weapon type, works with whole tough hero type. I figure he won't be the subtle type but every team needs firepower!
 

Karl,

I was thinking of going either with the stranger from the other side, or a slayer on this side.

As for the stranger from the other side, I'm thinking of the scientist/explorer/mentalist type rather than the warrior type (i.e. Teal'c). I was thinking a straight psion from 3.5, but with some 'modern' skills (or at least languages, cultures and history). But you can e-mail me privately if you what with any ideas or changes you may want to make.

Thanks for letting me in!
Keia
 

I was thinking going a soldier or leader of some type. I've been dying to play a psion for ages, but I don't know if that'd go so well for you.

You should be careful mixing in D&D 3.5 classes as they are almost up and up better than the core d20 modern classes. Better saves, better BAB, etc.
 

Alright I'll do a medic, probably navy seals possibly marines or something else. Should have him up by later today or possibly tommorow.
 

I've also thought about either a slayer or an off-world character.

For a slayer, what material would the first mission have brought back aside from written reports? I think that a high military could see the potential (danger posed) of the supernatural encountered beyond the gate, and train a small group to combat that danger (and only a small number actually managed to get useful results from the training). That idea would work better if there was more than mere written reports. Obviously, lacking the possibility for real training or experience, the unit would not feel too confident.
 

Master Sergeant Alberto Vasquez
Strong Hero 3/Soldier 3
S 15 D 12 C 14 I 14 W 14 Ch 12
Fort +6, Ref +4, Will +4; BAB +5, BDB +4; 56 hp
Melee Attack +7; Ranged Attack +6; Defense 15, FF 14
Feats: Simple Wpns, Light Armor, Personal Firearms, Adv Firearms, Heroic Surge, Combat Martial Arts, Point Blank Shot, Weapon Focus, Weapon Specialization, Burst Fire, Precise Shot
Talents: Ignore Hardness (2 points), Extreme Effort (+2)
Skills: Climb +9, Knowledge- tactics +8, Listen +7, Navigate +7, Profession +8, Spot +7, Survival +12, Swim +12

Al Vasquez joined the army just out of high school, and steadily worked his way through the ranks as a noncom. He was a light-fighting specialist in scouting and small unit tactics, and served with the 10th Mountain division and the 101st airborne before getting tapped to join this new hotshot unit out of Cheyanne Mountain. Sounded like majorly boring desk-riding crap to him, but after 15 years in he'd learned that his opinion rarely mattered.

When he saw the guys training with sword and shield on the grounds, he realized something odd was up, and when he saw the gate, he realized that nothing he knew before now was worth crap.

("Far side" character to follow.)
 
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Dedicated hero 3/Field Medic 3 AP: 37 Lt. Zander Minchen
Male human: hp 44; Init +3; Spd 30 ft.; AC 20 (+3 Armor, +3 Dex, +4 class bonus), touch 13, flat-footed 17; Base Atk/Grp +3; Atk +6 ranged, +5 melee; SV Fort +7, Ref +5, Will +6; Str 14, Dex 16, Con 14, Int 14, Wis 14, Cha 8.

Languages: English, German.

Skills and Feats: Climb 5(7), Concentration 9(11), Demolitions 9(11), Listen 6(8), Sense motive 6(8), Spot 6(8), Survival 6(8), Swim 5(7), Treat Injury 9(13).

Simple weapons Prof, Personal Firearm's Prof, Advanced Firarm's Prof, Armor Prof (light), Armor prof (medium), Burst Fire, Combat Martial Arts, Point Blank Shot, Surgery.

Talent's: Healing Knack, Healing touch 1;

Zander got part way through medical school then his parents lost a lot of money in the stock market and couldn't help him pay, so he had to drop out.
He decided to join the armed forces. After looking at the different options he chose the SEALS where he trained to be a medic, though he also learned demolitions. He has gone on quite a few missions now and worked his way up to lieutenant.

Zander has brown hair and blue eyes and is darkly tanned.

A couple things about the character: The number in the () in the skills part is the total the number to the left of it is the number of ranks.
I would like to have a Glock 17 instead of the Berreta, and possibly some explosives.

*Changed rank, thanks Dan for the info.
 
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