Kewl I was not 100% if there would be much interest. So I will call this closed for right now, and accept everyone who has posted so far (8 players). Any additional will be alts
So let’s see what we got here, and what people might want to play...
Keia (from the other thread) - unknown
ferretguy - SP Soldier (unknown branch)
Ferrix - unknown
DanMcS - "doomed"

SP Soldier (unknown branch, but Army Special Forces, Navy SEAL's or Marine Force Recon would all be good) and see below about your 'other class'
Gramcrackered - SP Soldier Team Leader
Captain Tagon - SP Soldier, Sniper might fit a bit more then Pilot, only as you are going is as 'ground troops' BUT we could work it in so either is good for me.
Mithran - SP Soldier Gunslinger or Medic (unknown branch), but a medic would be good
Knight Out - unknown
So I will have
7 Military types and
1 Civilian specialist (a Linguistic or Diplomat or Scientist). Still need someone to pick that if there are interested (if there is no interest, let me know, not a huge deal). Oh yea the bonus feat for the civilian should include the following…
Builder, Educated, Gearhead, Meticulous, or Studious.
NOTE that Military personal can also be any ‘scientist’ type also. Major Carter from SCG-1 the TV show is a Field Scientist as well as an Air Force Pilot. You can mix and match it as you want, just want to fill out the specialist ideas. Come up with your own Rank also, but no one can be higher then a Major in the Air Force (the Team Leaders rank). Again if the someone wants to take one of the Advanced Classes of either Slayer or Occultist from Chapter Nine Shadow Chasers, that is fine. Your character has been ‘touched’ somehow when the Stargate was last opened
Most equipment will be assigned by the Military. Opening the gate they have been able to see that the other side looks like a heavily forested landscape in the grips of winter. As your characters are special forcers, you will have a far greater range of weapon options, generally up to you. I don't have access to Weapon Locker or Ultimate Weapons, but if anyone else does and wants to post a particular weapon that they want, that is alright with me if I approve it. Standard issue will be a HKMP5 SMG and/or Beretta 92 pistols (civilian will probably only have a pistol), with extra clips, combat knife, some hand grenades.
Your characters will be assigned Armor and I am still debating if I want to use the Armor as DR stuff from Unearth Arcana, what are your thoughts? Would it just be easier to use the D20 standard A.C. rules?
As for the classes for those who come from the ‘other side’ well I can see either way. I am thinking on just allowing ‘straight’ classes from D&D 3.5 and Eberron, just to be easy. I will assign each class a Defense Bonus based on those from D20 Modern. Otherwise I might use D20 Modern classes and all of the classes would be Advanced Classes, just to make everything consistent. There will have to be some tweaking anyway whichever way we go. BUT I want to use the Skill list of D20 Modern for most thinks, DC, etc. Might have to tweak the skill lists around, but it depends on what you want to play.
Oh yea as there are a couple of extra characters I might allow one more person to play a ‘doomed’ soldier if they also want to play someone from the other side, but I am happy with just one.
From D20 Future I am allowing the following...
OCCUPATION -
Transporter
ADVANCED CLASSES -
Engineer
Explorer
maybe (with some modifications) I might allow some of the following but I am not 100% on them...
Field Officer
Swindler
Tracer (but instead of Target Species, will have to be changed, maybe to Allegiance, Nationality, Group, etc)
FEATS -
Action Boost
Jack of All Trades
Nerve Pinch
Oath Bound
Salvage
Urban Tracking
So please start posting your characters here. I will look them over in a couple of days. Look over each others for me, as I will be a bit delayed.