d4, d6, d8, d10, d12, d20. Have any other numbered dice ever been made?

Haha Zocchi. :)

Also I forgot I wanted to comment. I have a friend whom when he gamed with us, used to swear by one of those darn d100 balls of doom. I always dreaded his d100 roll because as previously commented it never stopped rolling. That and you could hardly see the numbers!

But there was one good thing about it... If I got hungry, I could always have him make a d100 roll while I made a Wawa run.. (ooooh who's from the tristate area???) :cool:
 

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RigaMortus said:
just curious is anyone else uses the same method for rolling percentiles as I do. I roll 1d10 and 1d20. The d10 is the 10's number, and the d20 is the 1's number. Should a double digit turn up on the d20, I just add the 1's digit.

For example, if I rolled a 12 on the d20, that would be a 2. If I rolled a 10 or 20 on the d20, that would be a 0.

Anyone else do that?

I do the same thing in reverse -- the d20 is the first digit, the d10 the second.
 

Meadred said:
I've got an old d30 that's been with me for many years. I primarily use it together with a d12 to generate birthdates for those players that can't or don't want to pick a day. My players really like the d30 though. Almost every gaming session, one of them is playing with it. It's also rather large, so it makes a reassuring sound when you roll it. :)

I can almost see the section in the rulebook: "Re-roll if you get a 2 on the d12 and a 30 on the d30" ;)

Oh and the D100 thing reminded me about a little story: When they first appeared (or at least when a friend of mine first saw them) a bit over 10 years ago I think, he walked to the vendor and proposed a game of double or nothing. So he came back and told me that story very excitedly "And guess what, I walk up to the guy and say double or nothing for the d100. He accepted!"
"And?" I asked with a smile.
"Oh... I lost." My friend said. How anti-climatic, but funny in hindsight.
 


I have in my collection a particularly wierd d16. It has:

6 sides that say "1"
4 sides that say "2"
2 sides that say "4"
1 side that says "8"
1 side that says "16" (and is coloured differently from the rest)
1 side that has a copyright symbol?
1 side with the letter "T"

I believe this die was made for a particular RPG, whose name escapes me at the moment.. but if anyone has info on what the game was, and especially what each side (esp. the copyright and the T) were supposed to mean, I'd love to know.

Nisarg
 

Regarding those dice wand thingys...

We have a couple of ancient ones around the house. So klunky looking they seem quite archaic in a nostalgic kind of way. One looks uncannily like a toilet roll spindle ! No one uses them at the games, but they are fun to play with.

One type of electronic dice roller is still being sold though (and I don't mean a dice rolling program for computer or PDA). It's called the "Range 1", and has "cool retro stylings"! A red LED readout, and a purple mountain and spaceship design on the front.

Check it out at:
Gamescience Range 1 Electronic Dice Roller http://www.advancinghordes.com/product_info.php/products_id/504
 

Codex said:
Another friend has been using Fudge dice in an unusual way: he counts the number of lines on each side, so that instead of reading "+ + - +" as "+2" he reads it as "7". (Fudge dice, aka "dF," are six-sided dice with 2 sides blank, 2 sides with a + and 2 sides with a -).
Wow, does this make me want to steer way clear of Fudge. The last thing I want to do while roleplaying is to be twisting dice to determine results.
 

woodelf said:
[Fudge dice]

To this end, the fudge die was invented: it's a (d3-2), so it generates a number from -1 to +1 with equal probability. However, in those situations, you can just drop the numbers and simply have -, +, and <blank> on the die faces, because the 1 or 0 are redundant.
Ah, okay, so the standard Fudge method isn't about twisting them to decipher results. Fudge is saved!
 


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