117. A call for the extermination of [insert monster/creature/humanoid race] goes out across the land. However, the survival of another vital species depends on the existance of the threatened species. Wiping out one will cause the other to go extinct.
118). A thief in the market steals an unknown item from a PC, and runs for his life. The item was just gained in the last adventure, and hasn't been identified, yet. A chase ensues.
119. Influx of wealth in the area causes prices for even the most basic of staples (i.e. bread) to become phenominally high, which in turn causes more people to go hungry and homeless. It's up to the PCs to try and turn the situation around, whether convincing the local government to assist, or arrange for aid/food/etc to be brought in.
120. A recent landslide has revealed the ruins of what appears to be an ancient temple under a hill. Witnesses report that at night, strange noises and flickering lights eminate from within.
121. A beggar hands a PC his tin/wood cup, then runs away. Later, thieves try to steal the item. If attempts are made to return it, the beggar refuses, claiming to never have seen it before. The cup is not special in any dicernable way.
122. Simple animals suddenly gain the ability to talk. They seek out the PCs to tell their troubles to. They will not leave until the PCs hear the entire complaint.
124). The Smugglers' Blues - The caravan which the PCs are escorting is also smuggling goods deemed illegal by the authorities at their destination. The authorities discover this, and arrest all involved while they sort out who is responsible.
125. An alternate version of a powerful NPC, friendly to the PCs -- ideally a patron -- appears and tells them that he is from the one true timeline, whereas the PCs exist in an alternate timeline in which evil will eventually triumph. For the safety of all, the PCs' world must be destroyed.