D500 adventure ideas!

Ferox4 said:
95. A local hero; an etymologist has gone missing while exploring a mountain sized Giant Ant colony on the outskirts of town.

Because he's interested in the new words which the giant ants have been creating?
 

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die_kluge said:
Why stop at 100?

101. An person in the insane asylum begins babbling about times forgotten and an ancient prophecy, and he speaks in a strange tongue. Local sages say that there isn't any way he would have knowledge of those things that he speaks of.

Okay - Bring it!
 

102. Once an hour, every hour, the local language changes. PCs may or may not be affected.

"Que pasa?"
"Como tally vous?"
"G'day mate"
" WTF!?!? " :cool:
 





107. The elves of the nearby forest are demanding that the villagers pay them tribute for the privilege of living near such a "wise and fair" race.
 
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Errr...I meant to say Entomologist, but the spell-check didn't recognize it and changed it to Etymologist, and I happened not to notice. Sorry about that. Didn't mean to sound vacuous. :(

Also, I don't see what the purpose of having a D500 worth of adventure ideas is, (other than fun) considering no such thing exists. (Unless you took a theoretical "D5", rolled it, and then rolled two D10s. You might want to make it a D400 just to lessen complication)
 
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