D500 adventure ideas!

93. A wildfire is overtaking the plains and forests, leveling everything in its way-- except for one small glade, and a single farming community, where the flames simply parted. Now a local evil wizard is interested in these two locations...
 

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94. The PCs get hired to explore a newly discovered continent

95. A local hero; an etymologist has gone missing while exploring a mountain sized Giant Ant colony on the outskirts of town.

96. While adventuring, the PCs are attacked and subdued by a Hill Giant, who apparently has an infatuation with humans and is keeping them captive as pets.

97. The town drunk/old crone turns out to be the author of an influential philosophical/political/magical work.

98. A small town is about to be demolished by a volcano, and the sage is having trouble convincing people.
 

99. An intelligent weapon in the party begins to take on the personality of another party member, and soon plots to kill them and (ludicrously enough) take their place.
 
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100. The king just signed a new law: killing another humanoid is illegal. Penalty is death, and it applies to executioners as well. Executioners are chosen randomly in the population. At the first one getting killed, the chain starts...
 



Good idea, Malk. We reached your goal in short order.

Dark Jezter said:
No, leprechuns don't jig. They tell kids to start fires. ;)

Ralph: I'm not allowed to play with him anymore.
Bart: Why not?
Ralph: 'Cuz he tells me to burn things.

:D

I'm gonna go back to sleep - that's where I'm a viking!
 



Why stop at 100?

101. An person in the insane asylum begins babbling about times forgotten and an ancient prophecy, and he speaks in a strange tongue. Local sages say that there isn't any way he would have knowledge of those things that he speaks of.
 

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