D500 adventure ideas!

Hey, Malk. Why don't you post the URL for the compiled list in your initial post on page 1? It would make it easier for new people to read through it and I wouldn't have to keep moving the list. Just a thought. Note: you can copy the URL from the very top of page 4 in my post.

Got Malk?

(BTW, that's how people from Youngstown, Ohio pronounce milk - I'm not kidding! They also says "yins" in place of "y'all"...........)

I am NOT from Youngstown. Not too many places a guy from Cleveland can be glad he doesn't live. ;)
 
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Steveroo said:
I move that we replace that one with a more serious one, no offense, but considering the notion of "Christ" and any sort of holiday patronizing him doesn't exist in most campaign worlds, and that it doesn't really set up any sort of adventure hook other than "the characters are celebrating Christmas", it's kind of a stupid facetious entry.

Steverooo said:
Blog!

I leave it up to the keeper of the list to decide if the idea presented is an adventure, or not (but I have played it).

If Christ bothers you so much, you can always call it Yuletide, or Winter Solstice, or whatever.



I am not the keeper of this post, simply a compiler for simplicity. I will not edit out people's replies whether I like them or not, or whether they are appropriate. Obvious joke post (like Nightfall's original #21) will not be added. C'mon, people, it's just a list of ideas. I've all ready used the list in the last few days and when I came upon one I wasn't particularly crazy about or wouldn't work IMC, I rolled again....... pretty simple, eh?
 

171. The local village gathers together for a wedding that represents an alliance between two families. The groom/bride ducks out on the wedding and hooks up with the PCs. The Groom/bride has always wanted to be an adventurer and does not love the person that they had to marry. Over time the bride/groom falls in love with one of the players
 
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172. or another twist of the above, bride/groom ducks out of marriage and ask the PCs to escourt him/her and the person that he/she really loves to a neighbouring city so they can be married. The bride/groom's family is angry because they have lost an alliance with the other powerful family and send agents to capture bride/groom to bring him/her back and force them to marry the person that the family wants them to (They agents maybe instructed to kill the bride/grooms true love). The other family may send assasins to kill the bride/groom for the embaressment they have suffered.

Hope this makes sense
 

173.The king and his son have died (and cannot be brought back to life). The king's evil cousin stands to take the crown as he is the next in line. It was discovered that the king fathered a child from one of the servants in the castle. The players are hired to find the child so he/she may ascend to the throne and prevent the king's cousin from taking the throne.
 

174. A cobbler makes a magical pair of shoes for the king. These shoes are cursed.

175. Zombie pirates are raiding the coastal villages. The travel on the bottom of the ocean instead of a boat, and keep their lair underwater as well.

176. A rich merchant hires the PCs to rescue his son who dissapeared with his expedition in the frozen north lands.

How about we only go to 200? seems like I'm the only one posting here. Come on guys there is only 24 more to go!!!
 


looong...

178) Shapechangers have slowly been taking over an isolated, medium-sized town. They've replaced all the town's rulers, spellcasters, the mightiest warriors and the richest merchants with their own kin. By the time the PCs arrive at the scene the shapechangers are already defeated by the town militia, aided by a high-level paladin. Half the population is dead, either assassinated during the initial shapechanger invasion or killed in the battle to get rid of the shapeshifters.

The paladin has seized control of the town and declared martial law; partly as a safety measure (there could still be a few more shapechangers lurking about! ;) ), but also to prevent looting. He intends this to be a temperary measure of course, until new rulers can be elected and any heirs to the estates of the towns wealthy rulers and merchants can be tracked down.

Unfortunately the paladin has gone crazy with paranoia. He doesn't trust anybody anymore; sometimes he even wonders if he himself might be a shapechanger. :confused: To prevent further killings, he keeps the entire town in an iron grip. Any behavior he finds suspicious (which in his state means just about any behavior!) means immediate arrest and interogation. Houses are being searched seemingly at random, people are getting strip-searched in the middle of the street etc. All of this done in the name of the common good of course! ;)

The paladin is well-meaning, but unable to grasp the consequences of his actions (CG or maybe CN). Obviously, he's lost his special powers because of the allignement-shift, and this only increases his paranoia. Has his deity abandoned him, or maybe the even the deity has been replaced by a shapeshifter?!? :eek: All the clerics turned out to be shapeshifters... :confused: It should be clear to all that he's gone off his rocker. Those of the militia that still take orders from him do so either because they're afraid not to, for the twisted pleasure of harrassing their neighbours or simply because of the looting-potential the job currently offers.
 
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