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D500 adventure ideas!

Lu Wei Fong

First Post
197) Ever wonder why there are so many 'crazed/mad wizards' running around causing all kinds of magical mayhem for apparently no reason? Well, it turns out that arcane magic is as much a disease as a system of mystic lore. Many of those who practice magic eventually become mentally unstable for some reason. No one knows how or why magic has such an effect, but it's results have been witnissed enough times for people to start asking questions. In addition to the obvious danger to any Arcane spell-casting PCs in the group, the call has gone out to discover not only the nature of this enigma, but any possible cure to it as well (if a cure even exists). Of course, this news will probably cause all manner of magical bans to spring up across the lands in addition to any number of other interesting changes...

198) The Tarrasque's most bitter and formidable foes are the world's dominant family of Red Dragons. In one of their innumerous conflicts, they have entered the territory of a major population center of your choice. Their struggles have already destroyed several villages and now they threaten to trample the capitol in thier next skirmish. Both sides will ask the PCs party to aid them in defeating the other. The fate of the capitol city and innumerous lives are hanging in the balance. The PCs choice; whether to take sides, try and find a way to neutralize both, or just ignore it, could potentially save or ruin the nation and end or inflame a centuries-old conflict. Not to mention the moral dilema of which is the lesser of two evils.

199) One of the PC's longtime friends and allies is in possession of a curious talisman that they've had since childhood. As long as they can remember, they've never been able to get rid of it. If they leave it on a table, it will appear in their pocket, if they give it to someone, it is around their neck when they wake the next morn. Recently, said friend, along with several other people, encountered a Necromancer of diabolical intent. However, when the Necromancer summoned some undead, they not only ignored his orders, but bowed at your friend's feet. Terrified, the Necromancer fled. Now your friend is in the constant company of these undead...

200) All wooden contructions of any kind in the local town have begun to revert to their origional form, growing branches, roots, leaves, etc...
 

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Trainz

Explorer
Ferox4 said:
Problem is that I'm compiling the list, but I am not the thread starter. I tried to get Malk (thread starter) to post this URL in his first post for that very reason:
Compiled list to date: http://www.enworld.org/forums/showthread.php?=1333282#post1333282
I'll email him and see if he'll do it.
How about this: you have the first post on page 3. If you want him to update something in his first post, simply have him link to page 3, so that whoever clicks on that link, first thing he will see is the list, which YOU will be able to edit.

Just a suggestion...
 

Malk

First Post
sorry about the lack of compilation stuff...pretty computer illiterate over here. I posted the newest list to the first post though, and ill try and keep up as we go along.
 

Ferox4

First Post
Malk, I will continue to compile the list - all you need to do is put a note in your first post with the link I sent you. Here it is again.

Something like - To view the entire list so far go to:
http://www.enworld.org/forums/showthread.php?p=1333282#post1333282

If you simply copy the URL (http:.......) it will make it a link.

If you do this you can replace the list that's in your first post and just put in the URL. OK?

Or, if you want to take over compiling this that'e fine with me - just let me know
 
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Ferox4

First Post
201. The party enters a small hamlet that has been repeatedly raided by barbarians. The strange thing is that when thr PCs enter the local inn they find that along one wall is a large pile of dead bodies (deceased members of the hamlet) - some are on benches, others on tables, most on the floor, but all of them are covered in lime! Despite the horrific stench the locals do not seem to pay any attention to the dead.
 
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197) Ever wonder why there are so many 'crazed/mad wizards' running around causing all kinds of magical mayhem for apparently no reason? Well, it turns out that arcane magic is as much a disease as a system of mystic lore. Many of those who practice magic eventually become mentally unstable for some reason. No one knows how or why magic has such an effect, but it's results have been witnissed enough times for people to start asking questions. In addition to the obvious danger to any Arcane spell-casting PCs in the group, the call has gone out to discover not only the nature of this enigma, but any possible cure to it as well (if a cure even exists). Of course, this news will probably cause all manner of magical bans to spring up across the lands in addition to any number of other interesting changes...

That's the best plot device ever...I'm using that even if I don't roll 197.

198) The Tarrasque's most bitter and formidable foes are the world's dominant family of Red Dragons. In one of their innumerous conflicts, they have entered the territory of a major population center of your choice. Their struggles have already destroyed several villages and now they threaten to trample the capitol in thier next skirmish. Both sides will ask the PCs party to aid them in defeating the other. The fate of the capitol city and innumerous lives are hanging in the balance. The PCs choice; whether to take sides, try and find a way to neutralize both, or just ignore it, could potentially save or ruin the nation and end or inflame a centuries-old conflict. Not to mention the moral dilema of which is the lesser of two evils.

I thought the Tarrasque had like an intelligence of 3.
 

Gundark

Explorer
202. The players have to escort this halfling who has this untra powerful ring and must drop it into the fires where it was forged...... :D okay I'm kidding here is my real post.....a recently executed enemy of the players is possesing innocent people in an attempt to gain vengence on the players. The problem is that the enemy can tranfer to other people so merely catching the host isn't enough.
 

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