D500 adventure ideas!

210) When on one of their innumerous journeys, the PCs encounter someone trudging destitutely along the road. At first the person seems little more than a beggar; garbed in rags, dejected posture, features barely discernable under a mask of dirt and grime. Then the PCs see that it's actually insert name here, one of the world's most renowned and beloved heroes. His/her eyes gaze in hopeless horror at nothing as they weep ceaslessly. . .

211) The PCs have been in the service of the Kingdom of _____ recently, aiding in their decades-long border wars with the savage Orc tribes of the North. One of the PCs long-time rivals (who they've oft suspected of treachery) was recently knighted by the Kingdom. Now the PCs have been placed under their rival's direct command. (Note that insubordination is punishible by death in this kingdom. . .)

212) The cheif druid of a nearby Centaur tribe has recently fallen in love with one of the PCs. Her infatuation was such that she left her villiage to follow the Player. In her absence a Bugbear cete devestated the tribe which, without the druid's aid, was virtually slaughtered. The scattered survivors have blamed the ruin they suffored on the PCs and are actively seeking vengeance.

213) The PCs are saved from certain death by a lone Beholder. The creature claims that it has fled the cruel and depraved pit that bred it. It says it's seeking redemption and wants to learn healing arts and then offer its services to those who need them. The benevolent beholder then beseeches the players to aid it in it's quest.

214) The PCs hear of an Elven Kingdom not too far away that is in some kind of crises. Apparantly there's some mysterious renegade roaming their lands slaughtering everything in his path. He's already skirmished with entire troupes of the kingdoms warriors and rangers, beating them soundly every time. What few survivors there are describe him as a lithe human who weilds a katana with near-blinding speed. The royalty are in a panic and no one can figure out what's driving him.

215) The players learn of a dense archipeligo to the south that is reputedly where the tomb of the only god ever slain (and by a mortal, at that!) is hidden. The whole island chain is a vast puzzle that leads to the site. Riddling gargoyles give clues as to the next steps and all manner of hazard lie in wait, as tests of the worthieness of those who would dare to venture there. Not to mention all the dire sharks that infest the decievingliy clear and placid waterways.
 

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217. A cloud of *Silence* covers the land. No one can speak, no one can sing, or laugh, or cry. Worse, spellcasters and healers can't cast their magic. All is completely, and utterly silent.
 
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218. Harsh snows come to the kingdom where the players live. These snows have come in the summer and threaten to destroy crops and cause a food shortage or even starvation (not enough clerics in the kingdom) over the winter months. What is behind the strange weather.

219. A brewery has open in town and becomes very popular for the many fine brews that it puts forth. People begin acting strangely, doing things that they would not normally do. The players are called in to investigate the strange happenings (at the time the brewery and the behavours are not linked)
 
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220. The River Styx begins flooding into a major river in the world. How did this happen, and how can it be fixed?

221. Enormous factories begin showing up around the world. They produce a drink called 'soda' said to be extremely addictive and possess' disturbing magical properties. Can the PC's stop the addiction before it goes too far and get to the bottom of this?
 
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222.wererats are spreading the curse of lycanthropy through-out a city. Can the PCs stop the wererats before the entire town is turned over.

223. A Devourer has the traped essence of a sage that once had great knowledge. The Devourer must be slain so that the knowledge form the sage can be obtained.
 

224 - Temple

224 - An old abandoned temple outside the town, dedicated to one of the old gods has fallen into ruin. People have been seeing dark shapes traveling outside it in the dark. Attacks are happening to people travelling near the temple. Occasionally people are attacked now in the city. Who can help save this village?
 

225. Someone the players hold dear(or one or more the the players themselves) is poisoned and cannot be cured by magical means. The person(s) in question have only a short amount of time before the poison takes effct. Can the players find a cure before it's too late?
 

226. The PCs are approached by an envoy of Death(or any major Death God in your campaign). A naive paladin has aquired the fabled Sword of Life, an artifact capable of slaying Death's servants when they come to claim the souls of the Dead(effectively casting a Resurrection spell). Death dares not confront the Paladin, as she's seen what her blade can do, and fears the repercussions should Death die, so she enlists the PCs to wrest the blade away from the Paladin and destroy it.
 
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227. A messenger carrying an important message has been lost in the wilderness, bullettes ( or another big scary monster) calls that area home.
 

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