(btw, I absolutely LOVE this thread!)
233. In the misdt of a random encounter with X (goblins, hobgoblins, even orcs I guess) the attacking group stops what they are doing and offers the PC's King-ship over their tribe. Only come to find out, they are being slaughtered by a greater power and want to use the party to defend them.
234. Without explanation, even to higher level mages, wild magic zones begin moving across the world like invisible weather fronts.
235. Magic items begin to go dormant, but the casting of Detect Magic/Identify shows that they are leaking their power to other objects. Belt Buckle of Good (+3), anyone?
236. The cry for help in the distance always seems to stay the same distance and direction away, no matter how fast the PC's move.
237. In a town that's in the process of building a Large bridge spanning the river nearby, right before they get to the halfway point, a mirror image town springs up on the other side of the river. If the PC's go to investigate, have a party of people moving across the bridge to meet them at the same pace, and mention that the people look REALLY familiar.