Zappo
Explorer
The problem is that attributes and skills are simply not enough features. Unless you really go out of your way to make a "different" character than the previous one, it will end up being rather similar. Oh, the new character may have one less die in an attribute and one more die in a skill, but so what? Are two characters with 5d and 5d+2 in blaster really "different"? By comparison, in D20 you've got the same number of attributes, about the same number of skills, plus classes and feats. There's simply a whole lot more variability to play with. In D6 you certainly have more "freedom of movement" - but you are in a much smaller space.LostSoul said:That's a feature, not a flaw. Characters are as different as the Players want them to be. If they are the same, it would be like D&D characters all picking the same classes. And you're also forgetting that, as per the rules, two Jedis can have two totally different set of Force skills.
You can try and calculate the number of distinct SWd6 characters versus the number of distinct SWd20 characters, if you want (what I call the "character space"). We're talking about a difference of several orders of magnitude.