Daggerheart Class Packs kickstarter is live.

Didn't read the thread, but I'm surprised how little money this is making....I don't think this bodes well for the game.
I just discovered Daggerheart (I was aware of it when it playtested, read a little about it and deemed it far too crunchy, but now I had the opportunity to play it and loved it), and over here in Germany, it seems t be well-received. I co-own a bookshop where we ordered ten copies, which was a huge risk for us, and we actually sold all of them within a few weeks. That's more than we sell of any D&D-books in the same timeframe. Now, this is hugely anecdotal, but it makes me feel that Daggerheart will do well.

Still, I'm not backing that kickstarter - I don't need more cards, and there's really no new content to get me excited about it. Maybe it wasn't that smart to make this their second outing? A big supplement would probably have created more hype (though I don't see what supplement would make sense at this point - maybe a really big bestiary, or maybe some kind of setting material that works with the do-your-own-setting ethos of DH).
 

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I just discovered Daggerheart (I was aware of it when it playtested, read a little about it and deemed it far too crunchy, but now I had the opportunity to play it and loved it), and over here in Germany, it seems t be well-received. I co-own a bookshop where we ordered ten copies, which was a huge risk for us, and we actually sold all of them within a few weeks. That's more than we sell of any D&D-books in the same timeframe. Now, this is hugely anecdotal, but it makes me feel that Daggerheart will do well.

Still, I'm not backing that kickstarter - I don't need more cards, and there's really no new content to get me excited about it. Maybe it wasn't that smart to make this their second outing? A big supplement would probably have created more hype (though I don't see what supplement would make sense at this point - maybe a really big bestiary, or maybe some kind of setting material that works with the do-your-own-setting ethos of DH).

I think it makes sense in that it is very low overhead (just new packaging, the same cards) and allows them to figure out how to produce new Class offerings without a new core set. The big stuff is coming down the pipeline – Perkins, Crawford, and Baker are all working on different offerings, but that takes a lot more time. We're still in very early days.
 

Hmmmm.

That is aggravating.

Why all the cards if it can't do proper procedural generation with them...
It's basically just a procedural set of Experiences (which are free form) short - it's just that no one has bothered to write official rules for it.

And the cards are the best thing since the printer for group character creation - getting half a dozen players together round the table to create a cohesive party in a medium weight system and never have anyone looking up a rule in the rulebook or a spell description to copy out.

Not everyone in my multiple groups uses them in play although most do but they are game changing for the first sessions.
 

In my case I didn’t back this one because the cost of getting all the decks was rather steep, so instead I ended up buying another Core Set. Some others may have decided to do the same(…?)
I think that was basically the consensus of the Daggerheart subreddit - there was nothing new there and the lead times were too long - and if you want more than one pack just get a new core set (and our crafty player makes her own cards). It's a Kickstarter that's selling nothing new for the table.
 

Didn't read the thread, but I'm surprised how little money this is making....I don't think this bodes well for the game.
Eh, I dont think it says much about Daggerheart as a whole (though to be fair I haven't seen any DH products doing gangbusters on kickstarter).

I do wonder what this says about the feasibility of this project. Personally I'd rather grab two more core sets than the full set of cards and I dont think that would change with a commercial release... but thats just me.
 

Eh, I dont think it says much about Daggerheart as a whole (though to be fair I haven't seen any DH products doing gangbusters on kickstarter).
Third party Daggerheart production got chilled a bit by their license shenanigans: seems to be a vibrant homebrew scene, though?
 

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