Daggerheart "Description on Demand" a GM DON'T

I have seen this go different ways depending on the type of player. You have some players who love this sort of thing and get excited by it. And then you have those who hate it the intensity of 10000 suns. And then you have the quiet player who just isn't very skilled or interested in it.

As the GM you need to work with your players and give them the game they will have fun with. But also you take into consideration that DaggerHeart tells you it does this on the tin. Your players should expect some of this sort of thing as part of the expected experience.

I think the advice to not do this is just that: advice. Does it make the game better? Depends. If I'm playing DaggerHeart I'd expect it.
 

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What, as if you only ever discuss things that are required?
And, in general, even setting immersion aside, we each like different stuff - each person has their own personal desires for their gaming experiences.

It is an entertainment. You should expect discussion of it to be figuratively swimming in a sea of subjectivity. Deal with it.



Yes. That's what we call a "conversation starter".

Sir this is a Wendy's?

I dont think there's any helpful or interesting conversation about immersion to be had here. If the sort of collaborative description work that DH wants you to engage in doesnt work for you, find a game that suits you better.
 

I think it is natural to push toward the edges of "what's allowed." One of my most wonderful campaigns ever started with my decree "no elves;no ninjas" and player choosing an elf ninja. The world we crafted based on that last legit 20 real world years.
It's why I like 13th Age's One Unique Thing, it's a fun prompt. Doesn't always work well, but it's a fun idea, why is your PC special?
 

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