kigmatzomat
Legend
Gonna be honest, I hate it by default. Of the five or six GMs who've tried it over the decades (I'm oooooold) all but one failed at what I considered vital: making what the players contributed actually be part of the world. Not everything of course, but if players describe a bunch of NPCs and the GM doesn't incorporate any of that into actual play its just infuriating.
The one GM who did a really good job had the game implode as the approach changed the group dynamic. The loud extrovert got even more opportunities to speak and crowded out everyone else.
Lie others, I am a GM 90% of the time, so my play time is "recharge" time. I need something more engaging than Talisman but less demanding than GMing.
And a lot of my players also use gaming as a way to escape their life, which is mostly a lot of technical work where people ignore what they say. A situation fraught with peril, you might say.
The one GM who did a really good job had the game implode as the approach changed the group dynamic. The loud extrovert got even more opportunities to speak and crowded out everyone else.
Lie others, I am a GM 90% of the time, so my play time is "recharge" time. I need something more engaging than Talisman but less demanding than GMing.
And a lot of my players also use gaming as a way to escape their life, which is mostly a lot of technical work where people ignore what they say. A situation fraught with peril, you might say.