Daggerheart Discussion


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If I had somebody in one of my groups who wanted to play a druid, I'd probably rework it as such:

"BEASTFORM OPTIONS

When you use your “Beastform” feature, choose a creature category of your tier or lower you are holding the pattern of. At the GM’s discretion, you can describe yourself transforming into any animal that reasonably fits into that category. You can hold the patterns of a number of forms equal to your Spellcast trait, and can change the ones you have access to at the end of a long rest."

and

"Advantages: Your form makes you especially suited to certain actions. When you make an action or reaction roll related to one of the verbs listed for that creature category, spend a Hope to gain advantage on rolls of that type until the end of the scene."
 

I don't think the Druid's inherent bonuses to success are higher than anyone else's, so they are going to fail as often as anyone else, no?
The suggestion uptthread was about additional beastform benefits and being able to fish out Advantage commonly (and no, the fact that Disadvantage cancels that doesn't change that; anyone else getting Disadvantage is just getting a penalty instead).

Again, how common this is I'm unqualified at this point to judge.
 

I don't think the Druid's inherent bonuses to success are higher than anyone else's, so they are going to fail as often as anyone else, no?

Only if they are spending the 3 Hope and it's not their dump stat.
From level 2 you have a form which uses your casting stat as its attack stat, ans which has permanent advantage on attack rolls and gives +1 to your casting stat just for being in the form without spending hope. When you spend hope it goes up +2 even, so yes the druid has (by spending 1 stress per rest) permanently higher chances to succeed in combat. It is not, as listed before, +30% but only + 25% or so. So around 80% instead of 55% against a tier 2 boss.



Edit: And even at level 1 you have a form granting +2 to strength. If you started eith +1 in strength (ehich is likely) then eith the form you also have +3 to your attack stat (1 higher than normal classes) and permanent advantage on attack rolls. This form is better, however, since you grt bonus damage if you attack after someone else attacked. So it does encourage to not hog the spotlight. While the level 2 form is even better and only requires casting stat and has even more mechanic to not let other (melee) act, since it can spend ressources to move to far without needing a roll, while other melees would need 1. So the chances of failing in scenarios where enemies start in far is even better.
 
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