Daggerheart Discussion

"Ok, did you want to do long rest downtime moves here?" is an easy and impactful question; because they know I'm going to advance countdowns...

For my urban fantasy frame, I was explicit about how I see rests in that: short ones might be "catch a breather" if they're wandering the fey realms, but are generally going to be at least a night back in their beds (or out clubbing to blow off stress, etc); a long rest is probably going to get time pass for at least a few days.
 

log in or register to remove this ad

Yeah ... I've been running my game as Spenser suggests, but I feel that has been over-resting my players, and given the episodic nature of what I've been doing.

Now, I've been paid back in Fear, so I feel it's not the same as the 15-minute adventuring day woes of DnD, but I still want to work on pacing and pressing players more between rests
 


Recent & Upcoming Releases

Remove ads

Top