Just to talk a bit about why Daggerheart has so much combat focus for characters. It does because that's the kind of game it is.
Yeah. I think there's a bit of an old habit of thought that "combat" in a game means "tactical", but we are seeing games that buck that habit.
We can look at something like Outgunned Adventure - by the name, you expect action adventure, with, well, guns. But the Outgunned engine is more focused on emulating pulp/movie action than anything else, and so aims to be fast paced and dramatic, rather than particularly tactical.
This leads to a game with potentially a lot of shooting in it, but the description of a pistol is "Pistol/Revolver: Allows you to shoot."
And that's it. There are not 17 different kinds of pistols with different ranges or magazine sizes, calibers, ammunition types, or the like. They're all just "pistol".
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