Vael
Legend
Both. I've used Cult Ritual and Heist (from The Void, and expected to be in Hope & Fear) as written and they've more or less allowed me to run a whole session with them. But I've stolen the Cult Ritual's Desecrated Ground passive in a few other areas. Sometimes with the added "Players may mark a Stress or spend a Hope to ignore that effect on an action roll". I really like Environments, they've done a lot to up my game as a GMDo you use environments right out of the book, or take them as ideas to build your own as applicable to your narrative?







