Daggerheart Discussion

I’m a little confused on the argument that daggerheart can’t create adventures as it would limit the gm? They just sold us on drakennheim being converted to daggerheart from 5e
If daggerheart came out with its version of keep on the borderlands or if i converted it it’s not that difficult. The gm builds fear based on poor rolling etc. there isn’t any nuance to it
It's being converted by Mike Underwood, so I'll be incredibly surprised if it's a traditional adventure. I am very interested in seeing what they do with the setting though.
 

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I think it is important to remember that while "play to find out" is the state playstyle intended for Daggerheart, and advice is given to the GM to "hold on lightly" and all that, there aren't actually any mechanics in Daggerheart that enforce this. You could play DH as linearly as any 5E game, as far as the mechanics are concerned, and use Hope and Fear for results for the metacurrency alone and it would work fine. Now, I would not run it that way, but I also don't like running 5E or any RPG that way. But, again, DH does not actually enforce its stated preferred play style with mechanics.
Having mechanics tied to what is stated in the book doesn't really mean much. People play D&D totm, disregarding a lot of the tactical rules.

There's no problem playing DH as D&D with 2d12s, if everyone is having fun, that's what's important.
 

Having mechanics tied to what is stated in the book doesn't really mean much. People play D&D totm, disregarding a lot of the tactical rules.

There's no problem playing DH as D&D with 2d12s, if everyone is having fun, that's what's important.
Did you read the post I was replying to. I was arguing against the idea that you can't run traditional adventures in DH. You can. It isn't optimal, but nothing in the way DH's rules work stop you from doing so and it would probably perfectly fun.
 

Did you read the post I was replying to. I was arguing against the idea that you can't run traditional adventures in DH. You can. It isn't optimal, but nothing in the way DH's rules work stop you from doing so and it would probably perfectly fun.

And I wasn't arguing you can't just that it's giving up a lot of what's good about how the game was written and intended, specifically pushing back against Tigris' post suggesting that people would be better off playing pre-written adventures because improved play is usually bad.
 

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