Daggerheart Discussion

No, it not. I'm using "handwaving" as in "introducing something you had not previously had set up in the situation on the fly". I do, indeed, consider that handwaving even if there's a mechanic that lets you do it. Some of it on a small scale is unavoidable, but doing it on a larger scale is not something I consider a virtue with a more improvisational GMing style and I've done it myself.

No, it's called "making a Move in accordance with the Principles and Best Practices of the game," and is explicitly held up as a virtue when working towards the overall goals of Daggerheart (collaborate with your players; fill teh world with life, wonder, and danger; when in doubt go for the dramatic thing; never negate character success; etc).

And just to be clear, historical druids were not "nature priests" as far as we know -- and frankly we do not know a lot, especially since the term "druid" got completely bastardized in the New Age era. As far as we know they were judges and lorekeepers across multiple Celtic cultures, and no game that I am.aware of has ever focused on that.

The game I've best seen channel a really good version of "devotee of the Earth Goddess steeped in lore" is Stonetop. The Blessed there does things like enact the seasonal rites; perform wards and bindings to keep away things of evil and ill luck; draw upon their connection to the spirits to borrow power for a time; and other such things. No shapeshifting, but they do have "Heed My Words: When you Persuade by talking sense or warning against foolishness, you have advantage."

Very different game than the standard heroic fantasy adventuring thing though!
 

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Tangentially related to Class discussion. I'm finalizing the spin on the 4e-esque Cleric (first draft here) I put together for folks like me who genuinely want to play classic D&D stuff with DH, where the Seraph feels a little more out of place then any other class. I think that means I need to turn to the other half of that coin, and do a paladin.

I think I'll keep the "prayer dice" mechanic since it's neat and I swapped over a Channel Divinity for teh Cleric side, but debating where to go with the subclasses. As somebody who grew up with Warcraft and then a fair bit of 5e, themed Auras seem like a place to start maybe?
 

No, it's called "making a Move in accordance with the Principles and Best Practices of the game," and is explicitly held up as a virtue when working towards the overall goals of Daggerheart (collaborate with your players; fill teh world with life, wonder, and danger; when in doubt go for the dramatic thing; never negate character success; etc).

Somebody can define something as they wish; it does not change my view of it.
 

I am curious what archetypes you were thinking of outside of modern TTRPGs and video games for the Druid. I can't think of a single current view of the druid in any gaming space that hasn't fully embraced the shapeshifter combat role -- not since the late 90s anyway.

  • And just to be clear, historical druids were not "nature priests" as far as we know -- and frankly we do not know a lot, especially since the term "druid" got completely bastardized in the New Age era. As far as we know they were judges and lorekeepers across multiple Celtic cultures, and no game that I am.aware of has ever focused on that.

The Daggerheart druid isn't the "D&D druid" -- it is the broad "gaming druid" of the last 3 decades or so.

I do agree that in gaming animal transformation is often used for druids. Partially because D&D partially because WoW however its not always the case and for sure not always such a strong general feature.

Even the WoW druid and the D&D 5e druid had only some "subclasses" focused on beast form, many 5e subclasses even have alternative uses for animal form. Meanwhile in daggerheart thats the strongest feature for all druids.


But well about other forms of druids:

  • the best known druid: https://aogames.fandom.com/wiki/Getafix is a kind of wise alchemist
  • In Witcher (the really successfull computer game and books) druids are scholars of the forests. Magical casters close to nature. https://witcher.fandom.com/wiki/Druid
  • In magic the gathering, one of the most influential games ever which btw makes more money than DnD, druids are literal nature priests: https://mtg.fandom.com/wiki/Druid
  • In elderscrolls, one of the most successfull game series (skyrim is in top 10 most sold games) druids are also a form of nature worshiping priests also connected with death: https://elderscrolls.fandom.com/wiki/Druids
  • The druid in Inis the well received board game is a wise figure learning from the past: https://inis-game.fandom.com/wiki/Druid
  • In mythology Mug Ruith: A highly powerful Irish Archdruid who could raise storms
  • In PF2 only 1 subclass can transform into animals, the druid is just a nature based caster (with primal spells).
  • In 13th age only 1 "partial class" of the druid can transform into animals. Other ones can have an animal companion or are a fighter of nature or a land/nature based castee.
  • In D&D 4e only 1 out of the 3 druid classes could transform into animals. Another had an animal companion and the last could summon plants to hinder enemies
 

The keyword there being D&D.
Daggerheart isn't D&D.

If I wanted D&D, I'd get D&D.

I want a Druid. Not whatever D&D is.

I don't mind a subclass - "that guy from D&D".
But baking it in as a generic class feature when it's such a hyper-specific concept that only D&D players and WoW players have a reference for bothers me. Especially as it's only part of recent D&D as something that is a powerhouse unlimited best martial in the game idea. Up through third edition it was a mid to high level very limited times per day ability to more or less become some small non-combat critter until you'd gotten way up there if ever. Druid didn't appear in the core 4th edition book - which instead had new classes like warlock and warlord. I imagine it was in a supplement somewhere but I don't have that to check.
It is greatly ironic that, amongst the magical abilities associated with the Druidic faith in Dark Ages Brittain is the ability to shapeshift. Sufficiently so that in certain versions of the myth, Merlin teaches Arthur's to fly by shapeshifting into a bird. Morgan Le Fey and Merlin are shapeshifters in most of the variations of the theme.

Even in the versions where Merlin and Morgan are not shapeshifters, they are able to glamour people, including themselves, into the seeming of another.
 

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