Daggerheart General Thread [+]


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Yeah page 154:
I guess it makes sense. You never know where you are going to be (in the flow of play) when you have to stop. I have been running it as one shots mostly so far, and even my campaign has been tailored so each session is an episodic adventure since our schedule is wonky.

I will have to make a note for myself.
 

Void update! Now new toys for GMs. A bunch of adversaries and four new environments. The Heist one will see immediate use in my campaign, I expect.
 

Void update! Now new toys for GMs. A bunch of adversaries and four new environments. The Heist one will see immediate use in my campaign, I expect.
The pdf has been updated with errata as well. At least the CR version has, the DTRPG version should be updated soon.
 




What setting mechanics would you implement for a super-hero Daggerheart game?

One thing I was thinking of is a special Death Move for villains called "No One Could Survive That" that basically compels the players to not chase down a villain. Maybe everyone gets an extra Hope at the start of the next session?
When constructing environments, include "Collateral Damage" moves, so that buildings, bystanders and onlookers can be threatened. This is a way to split the party, some might be trying to save the civilians while others take on the villains.
 

When constructing environments, include "Collateral Damage" moves, so that buildings, bystanders and onlookers can be threatened. This is a way to split the party, some might be trying to save the civilians while others take on the villains.
Ooh! Good call!
 

There's also the Extended Downtime section on pg 181 where you can skip forward a chunk of time. Perfect for 'Between Sessions' if your adventure finished, and there's a couple of days (or longer) before the next adventure starts. It recommends you gain 1d6 Fear per player!

My players joked that constantly increasing Fear is the reason why the world needs adventurers. Partly because as soon as I hit 12 Fear I start spending it on environmental effects like Rain. :geek:
 

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