Regardless, I wish they'd done an alternate "GM doesnt roll" setup in the book to carve out that more narrative space instead of making all the optional rules one for "this game isn't conventional enough for us!"
But yeah shouldn't be hard to implement, and probably smoother at the table since the players know their evasion (and it can swing around depending on abilities and such).
But yeah shouldn't be hard to implement, and probably smoother at the table since the players know their evasion (and it can swing around depending on abilities and such).

