Daggerheart General Thread [+]

Different strokes and all. Getting an unexpected and consequential result is a significant part of the fun for me, as both a player and a GM, so games that don't allow me that pleasure are not something I am interested in.
Sure, but that also happens when players make all the rolls. If I roll, I'm surprised by the players. If I don't roll, I'm surprised by the players. Most of my greatest surprises as a GM happened in games like PbtA or FitD, games that informed the underlying design philosophy of DH. 🤷‍♂️
 

log in or register to remove this ad

Sure, but that also happens when players make all the rolls. If I roll, I'm surprised by the players. If I don't roll, I'm surprised by the players. Most of my greatest surprises as a GM happened in games like PbtA or FitD, games that informed the underlying design philosophy of DH. 🤷‍♂️

This is tangental to the thread of discussion here, but this is one of my favorite things about games that have rolls when there's stakes that have specified tiers of outcomes. Not only do you get to be delighted by the direction the players decide to go when posed with situations (the sort of thing that can happen in any game), but the dice themselves careen you off places. It's a delightful thing.
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top