Daggerheart General Thread [+]

I always feel so weird with VTT discussions, I like my stuff as simple and close to tabletop-analogue style as possible. Clearly in the minority there though.
That's valid. There's lots of different ways to play, preferences vary.
Regarding the "expansion" I'm not sure I see anything interesting there but hey, they've got more time. I don't really have any interest in using a stock Frame when I can exercise my creativity so easily with the baseline tools, and I was reflecting last night after play that I like never use environments. I'll just write out rules snippets that generally have a wider applicability or a small note like a PBTA Custom Move for a situation. I wonder if they're more useful as Action snippets for people coming from the conventional side?
I just see H&F as just more core book. And I think environments are one of the best parts of the game. I see them less as stifling creativity, and more as a way of expressing and differentiating locations in a way that encourages creativity. But I do think it's a cool system that lets you pick and choose the parts of the system you want to use and it still works fine.
 

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I just switched from Roll20 + Demiplane to Foundry. Demiplane's adversary sheets are still very much in beta it feels like. You can't create brand new adversaries for example. It's a weird omission because the Demiplane implementation is the only way to use DH on Roll20. Likewise, modifying existing adversaries is slow and clunky. For example, you can't delete adversary features, and while you can create new features on existing adversaries, you can't implement any rolls in those abilities, just plain text. Also, it's kind of bizarre how when you write in the text box on an adversary sheet, the input of the text is delayed, as if it's reading it in real time. It makes it difficult to write longer pieces of text -- like when you want to create a new feature or an ability...

All of that coupled with the occasional log in issues that the players have had made me look into the Foundry module. It's definitely better all around, and much, much better as a GM.

Roll20 has kind of bungled the Demiplane integration. They're using it with all the new games but it's just not ready yet and it's much clunkier to use than simply having the game on Roll20. They also messed up the D&D 2024 sheets badly. Roll20 needs better project management.
 

All of that coupled with the occasional log in issues that the players have had made me look into the Foundry module. It's definitely better all around, and much, much better as a GM.
We did a test campaign when Demiplane was the only option and it was one of the reasons that the game didn't really succeed. I don't think any of the other players liked how clunky, for lack of a better word, it was. I have the Foundry game system installed and have made characters as well as run some combats, and it just works much better. The main issue is that it's based just around the SRD and unless something changes, new content isn't going to be officially added.

More than anything, my wish would be for Darrington to create a license so I could get all the material. Of course I'm willing to pay for that, both to Darrington and to the designers of the module. Having your game be available on multiple platforms is key to getting it played more in 2025, or at least that's my contention.
 

Still love just dropping sheets and images into Miro like we're playing with pen and paper around a table. The one thing I can see getting a little annoying is high Proficiency math come T3-ish. That's a lot of d8s etc getting tossed around by people.
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We had two Death Moves made on Thursday (avoid Death in both cases and no low rolls on the Hope die), which was interesting. Turns out when you run a multi-location fight with narrative objectives at hand that aren't just "fight them" it's actually pretty easy to make this game real challenging! Thinking about it in retrospect, if the Rogue hadn't managed to finish the last enemy the weary archmage who'd opened the path for them would've probably expended himself finishing it off and that would've led to a much different next series of events.

Continue to be very happy that I hit just the right amount of prep for a wide open player-driven space in this city. I did a couple of hours up front generating the map and building the districts/moments/NPCs out and haven't really done anything since!
 

Add me to those disappointed with Roll20 + Demiplane. Demiplane just feels so slow and clunky, and also so very restrictive, which simply flies in the face of Daggerheart’s freedom to customize and reflavour. Sadly, I’ve sunk too much into Roll20 to want to start over with another VTT.
 

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